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	<lastBuildDate>Fri, 16 Nov 2012 11:51:37 +0000</lastBuildDate>
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		<title>The arena is empty except for one man, still driving and striving, as fast as he can&#8230;</title>
		<link>http://scope-eye.net/?p=871</link>
		<comments>http://scope-eye.net/?p=871#comments</comments>
		<pubDate>Fri, 16 Nov 2012 11:51:37 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:100 Zaku Kai]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=871</guid>
		<description><![CDATA[SCGMC is only about a day away, and for me that day is a travel day. So, sadly, the Zaku FZ won&#8217;t be ready. I actually realized yesterday that I had run out of time to make molds for the parts that needed to be duplicated. By the time a new 2-part mold would have [...]]]></description>
			<content:encoded><![CDATA[<p>SCGMC is only about a day away, and for me that day is a travel day.  So, sadly, the Zaku FZ won&#8217;t be ready. I actually realized yesterday that I had run out of time to make molds for the parts that needed to be duplicated. By the time a new 2-part mold would have cured, I wouldn&#8217;t have had any time left to cast parts in it&#8230;  And the parts that needed duplicating weren&#8217;t all ready anyway. It&#8217;s really a shame that it didn&#8217;t work out, I&#8217;m going a long way to attend SCGMC and I would have really liked to have something new to show apart from the HG Zaku. But I don&#8217;t feel too bad, the trip will be fun, it&#8217;ll be nice to see everybody and the model work at the event and so on, and even though this burst of activity working on the FZ hasn&#8217;t resulted in the completion of the project, I feel really good about what I&#8217;ve accomplished in the past couple weeks of working on it. Even though it didn&#8217;t work out, this is the first time with this project that I&#8217;ve dared to draw a line in the sand and say, &#8220;this is when it&#8217;s gonna be done.&#8221; Pushing for completion on the project, and looking at it as a practical, tangible goal has made a big impact on this project. I didn&#8217;t complete all the parts I needed, but because I treated the project as an attainable goal with a fixed deadline, I was able to motivate myself to focus on the project, and get past some perfectionist obsessions that had been holding me back.  The project&#8217;s not done, and I didn&#8217;t even get far enough to hack together something showable, but I made a lot of progress, and I feel that I can keep on making a lot of progress and maybe finish this thing by the end of the year.<br />
<span id="more-871"></span><br />
Since the last update, most of the work has focused on trying to clean up parts that needed it, add detail where it&#8217;s missing, and get parts ready for casting. There were still some parts that hadn&#8217;t even been started yet, unfortunately, like the cockpit hatch or the top of the foot. But my basic goal was to have as many display-ready parts as I could manage, as soon as possible.</p>
<h2>The Shield</h2>
<p>I showed the initial work on the shield in the last update. Overall it&#8217;s been a very fun part to work on. It&#8217;s really simple, of course. A Zaku shield is just a bent rectangle with a few detail bits on it, so I was able to crank out the initial rough shape for it in a few hours. I thickened the shield up, added detail, arranged a mounting solution, and worked on refining it. I didn&#8217;t quite finish the shield: there&#8217;s still some more raised and recessed detail that needs to be added. I think it&#8217;s looking great, though.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_1_thumb.jpeg" title="The shield as it was in the last update, along with the new plates I cut out to thicken it." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_2_thumb.jpeg" title="New plates are mounted, but the shield still needs to be bulked up inside the curve. This is where the 2mm square rod comes in..." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_3_thumb.jpeg" title="Lengths of 2mm square rod were used to bulk up the curved portion of the shield. This did leave some gaps but it was a quick, easy way to establish the general shape." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_4_thumb.jpeg" title="The shield still needed about another 1mm of thickness, so I added another layer of plate to bulk it up to 5mm. Applying a single, bent sheet as the innermost layer also gave me a nice, clean surface to work with." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_5_thumb.jpeg" title="Another layer of putty on the outside of the curve, to smooth it out better." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_6_thumb.jpeg" title="I used the Dremel and some sandpaper to cut the end of a styrene rod to this shape. This rod was used to establish the shape of the circular ports on the shield." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_7.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_7_thumb.jpeg" title="The epoxy putty is mixed, stuck into the drilled holes, and then the rod is pressed in. This gives the opening a bit nicer shape inside." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_8.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_8_thumb.jpeg" title="The first attempt came out kind of crude - the epoxy putty kept sticking to the rod instead of the shield..." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_9.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_9_thumb.jpeg" title="With a bit more work, it started shaping up." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_10.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_10_thumb.jpeg" title="The circular ports have all gotten the epoxy putty treatment" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_11.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_11_thumb.jpeg" title="The detail on the FZ shield is pretty simple: just a few strips of material applied to the surface. Much simpler than the MG Zaku shield, for instance." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_12.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_12_thumb.jpeg" title="The strips are supposed to be rounded...  I did that freehand with sandpaper." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_13.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_13_thumb.jpeg" title="There's six of the strips total: two on the outer surface, four on the inner surface. I made all six at once so they'd be more consistent." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_14.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_14_thumb.jpeg" title="After rounding all the strips, I picked the shortest one of the six and took the other five, one by one, and sanded them down to match that shortest one." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_15.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_15_thumb.jpeg" title="To place the strips, I used my measuring caliper to establish the distance from the shield edge, and to get the strip parallel to that edge." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_16.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_16_thumb.jpeg" title="To center the strips, I did something similar. Often I did this after applying glue, so the part would stay where I moved it." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_17.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_17_thumb.jpeg" title="These are the four strips on the inner surface of the shield. The black mark is where I had placed a strip, and then decided it was too high, and moved it down." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_18.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_18_thumb.jpeg" title="The large recession is supposed to have the minus-mold style detail, so I cut a piece of styrene and stuck it in there. This one seemed too thin in the end, though, so I used a thicker one instead." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_19.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_19_thumb.jpeg" title="I'm serious about getting stuff like this lined up right. Here I use a protractor to check the angles of the two minus-molds against each other." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_20.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_shield_20_thumb.jpeg" title="Here's the state of the shield so far. Viewed from the outside like this, it's pretty much finished. Most of what remains to be done is on the other side of the shield." /></a></p>
<h2>Foot</h2>
<p>In a sense, the work I did on the foot worked against my goal of having something displayable for SCGMC. Most of the work I did was stuff that wouldn&#8217;t readily be seen, like foot sole detail. I could have skipped it for the sake of a SCGMC finish. However, that didn&#8217;t appeal to me, and I felt I could get the sole work done pretty quickly and then move on to more critical stuff like the tops of the feet. Sometimes you just need to do what feels right.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_1_thumb.jpeg" title="I started by cutting a rectangular plate and measuring and drilling holes for the cleats. One of these days I need to get me an X-Y table for my drill press. I did X measurements with the calipers, and Y measurements with the guide bar that's attached to the drill press." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_2_thumb.jpeg" title="I began shaping the plate to the contour of the foot...  This was done almost entirely by eye." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_3_thumb.jpeg" title="It's a little easier to see where I'm going with this once I shape the plate a bit...  This is actually two plates sandwiched together, incidentally. The layers will later be separated so I'll have made both sides of the foot sole at once." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_4_thumb.jpeg" title="From there, I measured angles and positions to work out where the plate would be cut to turn it into individual tread areas." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_5_thumb.jpeg" title="The completed foot tread plates" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_foot_6_thumb.jpeg" title="After mounting the treads. There's still more to be cut and added in the middle of the foot and elsewhere." /></a></p>
<h2>Legs</h2>
<p>The legs are always a big thing for me in this project. In the previous update I pondered whether I might want to change how the lower legs come together to make casting or assembly easier, help me get better symmetry, and so on. This time around I decided to act on that. After putting all that work into refining the front and top of the lower leg parts, I didn&#8217;t want to go through all that again and worry about making the two copies match. I wanted to take advantage of casting to make these areas, common to all four parts which make up the lower leg sculpt, truly match up. So I did something that would probably be pretty scary if I&#8217;d stopped too long to think about it: I cut through the backing plate of the part and separated the area so I could further refine it and its boundary where it meets the rest of the leg.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_leg_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_leg_1_thumb.jpeg" title="These are the parts more or less how they were..." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_leg_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121116_leg_2_thumb.jpeg" title="I cut off the front portion of the lower legs along with the top portion. The plan is to refine the separated portion, and then match up both legs to its contours." /></a></p>
<h2>Casting</h2>
<p>You could say that the last battle fought in my effort to get this project ready for SCGMC focused on trying to finalize what parts I could, and make molds to recast them. In the end, I got five parts to a state where I felt they were ready to be recast, but of course many others like the shield were close but not ready, or were too far from ready to even consider it. Once it was clear I no longer had time for this, I had to accept that the attempt to hit the deadline was over.<br />
Again, it&#8217;s kind of sad that I didn&#8217;t meet the deadline, but let&#8217;s take a moment to appreciate this. I&#8217;ve had this project ongoing for something like 6 years, with long stretches where I&#8217;d make no progress or avoid the project entirely and work on other things. The project has been with me so long that sometimes I forget that it&#8217;s a thing that can reach conclusion. It&#8217;s simply a part of my involvement in the hobby&#8230;  But here&#8217;s the thing. I finished some parts, made molds of them and everything. It&#8217;s a great feeling.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_1.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_1_thumb.jpeg" title="Right shoulder armor and knee plate, being cleaned up in preparation for mold-making." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_2.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_2_thumb.jpeg" title="The primer coat on the rear skirt, shown on the right, turned up some defects that needed to be fixed." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_3.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_3_thumb.jpeg" title="After sanding some of the primer off, you can see pretty clearly how rough the surface of the part was." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_4.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_4_thumb.jpeg" title="After another primer coat, I felt these parts would be ready for casting. Front and rear skirts, right shoulder armor, knee plate, elbow knob and shoulder joint part. Of these, only the knee plate and elbow knob truly needed to be duplicated for this deadline." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_5.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_5_thumb.jpeg" title="Up close, all is not well with the front skirts. Still rough in places, and the right one hasn't gotten its edges beveled. So these two were set aside and left out of the casting process." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_6.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_6_thumb.jpeg" title="So this is the final selection of parts that went into mold rubber." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_7.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_7_thumb.jpeg" title="These are the parts that almost made it to casting. The shield is still missing detail bits, the upper arm part needs more work de-skewing it, making it symmetrical, and rounding and smoothing it." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_8.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_8_thumb.jpeg" title="Here's the five parts, ready to get drowned in mold rubber. To figure out how much mold rubber to mix up, I did the old Lego block volume calculation...  I had something like 280 lego block units to fill, at 0.6 mL per lego block, that was about 200 mL of mold rubber. Unfortunately I got the math wrong the first time around." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_9.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_9_thumb.jpeg" title="Here's the mold rubber I mixed up initially based on my estimate (around 80mL) of how much I needed. It's also the amount that fits in one of my mixing cups. Once I poured this, I realized it wasn't nearly enough..  I checked my numbers and then mixed up abother batch of about this size to finish filling the molds." /></a><br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_10.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_10_thumb.jpeg" title="Pouring mold rubber. It's not the first time I've made molds in this project but it's still really cool." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_11.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_11_thumb.jpeg" title="Pouring the rubber for the shoulder armor part." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_12.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_12_thumb.jpeg" title="When all the molds are poured, they're stuck in this pressure can here... The pressure pot works wonders, bubbles in the molds are really effectively minimized." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_13.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_13_thumb.jpeg" title="Rear skirt mold after it's been cured...  I think it looks pretty good. This was photographed while I was spraying mold release to make the second half of the mold." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_14.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_14_thumb.jpeg" title="Second half of the molds poured" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_15.jpeg"><img src="http://scope-eye.net/model-data/1_100_Zaku_Kai/zakufz_20121116_casting_15_thumb.jpeg" title="Once all the molds were poured, I stacked 'em up to better organize them inside the pressure pot." /></a><br />
So that&#8217;s about where things stand at this point. I feel like with another week I might have been able to hit the deadline, though the resulting model probably would have been a bit crude in some places&#8230; As it stands, I feel like the current state of the lower legs is a bit scary. I think hacking up the parts was a good choice, as it will save me from having to remake the knee area, and make the two copies of that area match up&#8230;  But in the current state, nothing really fits together right due to alterations I&#8217;ve made since splitting the parts. It feels like a big step backward in a way, though I believe it&#8217;s just a temporary setback, and a useful step.</p>
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		<title>Try Not</title>
		<link>http://scope-eye.net/?p=858</link>
		<comments>http://scope-eye.net/?p=858#comments</comments>
		<pubDate>Thu, 08 Nov 2012 09:56:51 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:100 Zaku Kai]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=858</guid>
		<description><![CDATA[With SCGMC looming, I have at last set myself to work on the Zaku Kai project once again, with the goal of getting it into some kind of presentable shape by the time of the con. Lately the work on this project has been pretty intensive, as I&#8217;ve done my best to get back to [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://thosegundamguys.org/2012/04/18/scgmc-2012/">SCGMC</a> looming, I have at last set myself to work on the Zaku Kai project once again, with the goal of getting it into some kind of presentable shape by the time of the con. Lately the work on this project has been pretty intensive, as I&#8217;ve done my best to get back to work on these parts and whip them into shape.<br />
Personally, I can&#8217;t discuss scratch building without bringing up the thing that, to me, is one of the greatest obstacles to completing a scratch build project. I have trouble articulating it sometimes but I think it could be described as a lack of confidence. Many people in the hobby see scratch building almost as a kind of black magic beyond the reach of mere mortals. This attitude is poisonous, and it infects everyone it reaches. Kit builders think they can&#8217;t scratch build, and since many of them never try, that belief is never challenged. In my case, the problem is a bit different: I have had this project in the works for over six years now, with design drawings going back farther than that. It almost feels as though I have always had this project in the works, and that I always will. I have become too comfortable with that, it&#8217;s too easy to look at the parts or old WIP posts and think, &#8220;Gee, I did some nice work there.&#8221; The confidence issue also comes into play when I consider issues like, &#8220;How good is good enough?&#8221; I have tended toward an overly rigorous approach to this build, I think, because I lacked the confidence in my own ability to refine a part to precision after its initial construction. But after all that work trying to make the initial build as good as possible (using data from the Blender model, etc.) I wind up having to go through the same refinement process anyway.<br />
Another problem I face is that the way I approach the work can have a big impact on whether I get the kind of results I need. A lot of the time I&#8217;ve approached certain parts with the intent of making some good progress on them, improving them or finding a way to check their symmetry or whatever, or starting work on a new part, for which any amount of progress will be a major improvement over nothing at all. The result, it seems, is that by setting these goals short of my true aim, I satisfy myself that the work is still progressing, but without pushing any parts all the way to completion.<br />
This is why I&#8217;ve rolled out a Yoda quote for the title of this WIP post. <em>&#8220;Try not. Do, or do not. There is no try.&#8221;</em> I&#8217;ve got to stop &#8220;trying&#8221; and start &#8220;doing&#8221;. That&#8217;s exactly what I&#8217;ve done for the last couple of weeks, and so far I think it&#8217;s been pretty successful. By aiming for completion, rather than progress toward completion, I have changed my mindset and my approach. I don&#8217;t know if I will succeed at getting the model ready for SCGMC, but I intend to do everything I can to make it happen.<br />
<span id="more-858"></span></p>
<h2>Legs</h2>
<p>The legs have been one of the more challenging parts of this build for me. They&#8217;re made up almost entirely of compound curved surfaces and soft edges. Each leg is asymmetrical, with the left one a mirror-image of the right, which means I can&#8217;t simply make a leg and copy it&#8230; I have to make the outer and inner halves of the lower leg separately, make sure they go together with each other, make sure they match their counterparts on the other leg, etc. The current lower leg parts are the result of my third major attempt at building the leg parts. I think the method I used to construct them struck a nice balance between precision guides where I needed them, and simplified construction where precise guides were less important. However, they still require a lot of work to get them ready, and once I get the basic shape done I still have to hollow them out, add the thruster ports, etc.<br />
One of the first things I did when returning to the project was pick up those leg parts and start sanding them where they needed it. I knew the parts needed work, but after all the time since the last big burst of work on the project, I think I forgot just how much work was needed. Early on I put some effort into making sure the various halves would all match up properly &#8211; gluing them to the other half of the same leg, or the same half from the other leg, to check the general shape and the profile. There were places where they didn&#8217;t match up very well, but I&#8217;ve made quite a bit of progress there. In working on the curvature, I found it useful to actually ignore the guides in places: in some cases the guides weren&#8217;t placed precisely enough or were pushed around by the epoxy putty, so following them too slavishly makes a weird surface. I&#8217;m relying on the contour gauge more than the styrene guides at this point.<br />
The upper area of the lower leg, around the knee and the front edges of the lower leg is the same on all the parts &#8211; it&#8217;s also one of the more complicated bits of the lower leg, so at this point I really want to limit how many copies of that area I have to match up &#8211; so I&#8217;ve focused on the ones on the inner halves of the legs, and plan to recast these (when they&#8217;re ready) for use on the outer halves. At the same time I&#8217;m thinking about how I want the cast parts to come together in assembly&#8230;  Left/right halves might not be the best solution once I&#8217;m working with the final cast parts.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_1_thumb.jpeg" title="The parts as they looked pretty early in this session." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_2_thumb.jpeg" title="These are the outer halves of each leg. The one on the right is in much rougher shape than the left: note that I've sanded the one on the right a bit, and the scuff marks from the sanding don't show up in areas which are recessed...  Mostly places where the surface is concave (and shouldn't be.)" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_3_thumb.jpeg" title="There was a lot of material to remove, where the putty was bulging out too much between the guides, so I cut at it with the hobby knife for a while." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_4_thumb.jpeg" title="After some more work, the part's starting to look better. The curvature of the pod is smoother, and the guides are visible at the surface (as they should be, generally). Undesirable depressions are still visible on the ankle fringe." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_5_thumb.jpeg" title="This shot shows another problem: the border between the pod and the ankle fringe extends lower on the part on the left than on the one on the right. The inclusion of a guide along that border was supposed to prevent problems like this, but the guide had to be thin to be flexible and precise - it probably got knocked out of place by the epoxy putty application or something." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_6_thumb.jpeg" title="The two inner halves glued together, as I work to match them up against each other. Note the application of epoxy putty to the bottom edge of the half on the right, to make the ankle fringe contours match better." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_7.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_7_thumb.jpeg" title="Inner halves, front view. I tried to match up the leading edges and the whole knee area as well as I could." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_8.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_8_thumb.jpeg" title="The outer halves joined on the left, the inner halves joined on the right. (The outer halves are longer.) I think the inner halves are definitely in better shape at this point." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_9.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_9_thumb.jpeg" title="Leg halves assembled according to design: complete left and right lower legs. I assembled them this way so I could match these halves against each other directly." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_10.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_leg_10_thumb.jpeg" title="This view shows a bit of detail of how the halves aren't lining up. The assembled leg on the left has a little different curvature to the leading edge of one half of the leg than the other half." /></a></p>
<h2>Skirt Armor</h2>
<p>Around the time of my <a href="/?p=545">last project update</a> I started work on the skirt armors for the Zaku. It was exciting to see the work progress, because it&#8217;s one of those really gorgeous and distinctive parts of the Zaku Kai. The staggered edges, the sheer breadth and bulk of it, I think it&#8217;s a big part of what makes the Zaku Kai great. I think I captured all that pretty well in my design plans, and so seeing those parts start to come together was really exciting. I actually built up all the basic forms of the skirt parts two years ago, and had planned to post the work as a third WIP update on the project in that year, but I got a bit sidetracked I guess. I look forward to sharing pictures of the completed skirt armor set when the time comes.<br />
So these are parts I built two years ago but never put in a WIP post (apart from the front skirts in a very crude state). Returning to work on them after all this time, I focused on adding missing detail and refining anything that seemed too crude. I&#8217;d added the sloped portion of the front skirt armors some time ago, so I began work on the cut-out sections of those, as well as the thrusters that are inset on the front and rear skirts.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_1_thumb.jpeg" title="I added the blue sloped parts of these skirts a long time ago, and cut out the notches in them more recently. Here I compare the parts to the design plans." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_2_thumb.jpeg" title="Plates for constructing the thruster ports, put in context. I had to think about the design of these parts: the design is a bit hard to discern from the line art, my design plans were a bit sketchy there, and the way I did it on the Blender model wasn't so great either..." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_3_thumb.jpeg" title="Front skirt parts with the construction of the vent parts under way, and the skirts scored where material will be cut away to make room for the vents." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_4_thumb.jpeg" title="The full set of skirt armors. This shot also shows the beginning of the thruster ports for the rear skirt." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_5_thumb.jpeg" title="The rear skirt was bulked up with epoxy putty to give it some curvature and cut out to make space for the vent part. For various reasons I designed the rear vents so they'd require less material be cut out to install them." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_skirts_6_thumb.jpeg" title="Vent part in place on the rear skirt. Both the vent and the skirt itself need more work." /></a></p>
<h2>Shield</h2>
<p>The shield is one of those parts which, until now, I haven&#8217;t worked on at all beyond designing it on paper and in Blender. When I attended my local IPMS model club meeting last week, I brought all kinds of tools, and planned to work on the Zaku while at the meeting. Unfortunately I forgot to bring the Zaku itself, so I decided to spend the time building a new part, the shield. I made some good progress with it (hardly surprising, the shield is like a bent rectangle, really simple) but I wasn&#8217;t entirely happy with it so I decided to start again.<br />
So far that&#8217;s just meant cutting a thick plate of styrene to the width of the shield, then cutting it to length, scoring it to form a bend, and drilling holes in it. Still, the effect is pretty good so far. I need to thicken it up (to about 5mm, rather than the current 2mm) and deal with all kinds of little details, but it&#8217;s a good start.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_1_thumb.jpeg" title="I cut this big strip to the width of the shield, this is my starting point." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_2_thumb.jpeg" title="I cut the strip to the length of the shield, including the bend (and accounting for the fact that the bend will make the styrene longer)" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_3_thumb.jpeg" title="I scored lines in the bent region about every 2mm. The styrene will be partially snapped along those scored lines, and then manipulated and glued back together..." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_4_thumb.jpeg" title="Unfortunately some of the scored lines snapped completely rather than partially. Not a huge problem, though." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_5_thumb.jpeg" title="Shield joined back together, with holes drilled for detail that will be added later. It's amazing how the look of the thing just starts to come together at this point." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_6_thumb.jpeg" title="Comparison with MG Zaku v2.0 shield. I like shields that look like they can block something." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_7.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_shield_7_thumb.jpeg" title="Unlike most Zaku shields, the top portion is not at a right angle to the length of the shield." /></a></p>
<h2>MMP-80</h2>
<p>My work on the Zaku&#8217;s machine gun is a bit weird because for the longest time I didn&#8217;t do any work on it, no designs or anything. When I was designing an avatar for myself with the Zaku&#8217;s silhouette holding the machine gun, I made a really crude mock-up of the weapon for the purpose&#8230; It&#8217;s pretty strange, because I love the Zaku Kai&#8217;s machine gun. When I finally took a crack at drawing up design plans for the weapon, it was for another project, my 1:60 Rick Dom II conversion&#8230; So the plans were drawn in the wrong scale.<br />
I haven&#8217;t done a lot of work on the MMP-80 at this point, but I wanted to feel comfortable with the choices I was making about the weapon&#8217;s size and proportions. I wanted the finished weapon to look good and also (if possible) make it not look entirely out of place in the company of the 0083-style MMP-80s that come with the MG Zaku F2 and the original MG Zaku. I did a bunch of tests with the weapon scaled to different lengths (8m, 9m, or 10m mostly) and compared different kit versions of the weapon, including the 1:100 scale B-Club one I bought ages ago.<br />
<a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_1.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_1_thumb.jpeg" title="1:144 Zaku Kai with HGUC Rick Dom II's MMP-80" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_2.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_2_thumb.jpeg" title="...And the old MMP-80 that came with this kit" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_3.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_3_thumb.jpeg" title="Comparison of MMP-80s from HGUC Gelgoog Marine, HGUC Rick Dom II, and old 1:144 Zaku Kai" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_4.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_4_thumb.jpeg" title="1:100 scale MMP-80s from MG Zaku, B-Club, and my design plans scaled to two different weapon lengths." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_5.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_5_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_6.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_6_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_7.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_7_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_8.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_8_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_9.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_9_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_10.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_10_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_11.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_11_thumb.jpeg" title="The MMP-80 included with the MG Zaku F2 was a full retool. It was improved in various ways over the original MG Zaku one, but it was also larger. I don't have one for comparison, but this is my best estimate of the difference." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_12.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_12_thumb.jpeg" title="In this comparison, it seems that the 10m length for the 0080-type MMP-80 would actually be pretty consistent with the MG Zaku F2 version." /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_13.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_13_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_14.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_14_thumb.jpeg" title="" /></a><a href="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_15.jpeg"><img src="/model-data/1_100_Zaku_Kai/zakufz_20121108_mmp80_15_thumb.jpeg" title="" /></a></p>
<h2>Conclusion</h2>
<p>I&#8217;ve got about a week to do this for SCGMC. As I said, I don&#8217;t know if I can pull it off. If not, then at least I&#8217;ll be better off for having made the effort. There&#8217;s still tons of work to do, all kinds of areas of the body that don&#8217;t even have a rough build, let alone a refined part. Even if things get built, that still leaves the painting process to consider&#8230;  I don&#8217;t want to let things like that discourage me, however. Right now I&#8217;m making lots of progress on the project, and it feels good.</p>
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		<title>HG Zaku Complete</title>
		<link>http://scope-eye.net/?p=847</link>
		<comments>http://scope-eye.net/?p=847#comments</comments>
		<pubDate>Mon, 22 Oct 2012 04:45:06 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:144 HG 08th MST Zaku]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=847</guid>
		<description><![CDATA[Every year I attend the local IPMS model show, Granitecon. When possible I like to have something new to show there, so I&#8217;ve been working to finish up the HG Zaku in time for the show. Since the model was painted and the decals were on, it was mostly a matter of finishing steps &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Every year I attend the local IPMS model show, Granitecon. When possible I like to have something new to show there, so I&#8217;ve been working to finish up the HG Zaku in time for the show. Since the model was painted and the decals were on, it was mostly a matter of finishing steps &#8211; but there were some complications along the way as well. As usual, the work came right down to the wire, but in the end I think it turned out pretty well. Due to the hectic pace of the finishing work, I didn&#8217;t document much of it along the way.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_1_thumb.jpeg" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_2_thumb.jpeg" /></a><br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_3_thumb.jpeg" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_4_thumb.jpeg" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_5.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_5_thumb.jpeg" /></a><br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_6.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_6_thumb.jpeg" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_7.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_overview_7_thumb.jpeg" /></a><br />
<span id="more-847"></span><br />
When using decals, I like to make an effort to blend them in to the surface of the model as well as I can by applying numerous clear gloss coats on top of the decals, and then sanding the gloss coat down to erase the ridge of the decal&#8217;s edge. In previous projects this process has been somewhat unreliable: if I sand down too much, I risk damaging the decal itself. Not enough, and the decal&#8217;s edge remains visible. I have not yet been entirely successful with this technique.<br />
Unfortunately, this time around, I did some fairly serious damage to the decals on the shield. As I sanded down the gloss topcoats, I wound up taking off the Zaku Lady&#8217;s left arm before I realized what was going on.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_1_thumb.jpeg" title="Shield decals after some light sanding. The sanding helps to show the decal's visible border and the progress made in erasing it." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_2_thumb.jpeg" title="DERP. I sanded a big chunk of the decal off while trying to smooth the edges." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20121022_shield_decals_3_thumb.jpeg" title="Here's how the decal looks after I replaced the lost arm with a Fairy Heart arm. At this scale it's not too noticeable - but I will always know she's not the proper Zaku Lady." /></a></p>
<p>For the decal to come off in chunks like this means it&#8217;s not adequately secured to the model in the first place. This could mean that there was air under the decal, or that the gloss coat it&#8217;s sitting on top of didn&#8217;t cure properly. I&#8217;m not really sure what happened.<br />
I considered my options: I could attempt to remove the rest of the Zaku Lady and then replace her with another copy of the marking, or I could cut out just the arm that I needed and apply that. With the limited amount of time available, I chose the latter option. I briefly entertained a third option as well: make the shield appear damaged in the area of the Zaku Lady&#8217;s arm&#8230; But that&#8217;s really not my style.<br />
Unfortunately, when positioning the replacement arm, it folded on itself and attempts to straighten it out failed, and I had no more spare Zaku Ladies in 1:144. So in the end I wound up applying the left arm from another marking, the &#8220;Fairy Heart&#8221; design. The new arm doesn&#8217;t entirely match the Zaku Lady design (there&#8217;s no whip or forearm brace) but at least she&#8217;s no longer missing an arm. So on the shield, at least, the whole decal-sanding thing royally backfired: the damaged areas of the Zaku Lady decal are more uneven now than before I sanded them, and the design is no longer quite what it should be.<br />
On the rest of the model, the decal sanding worked out pretty well. The only other noticeable damage was to the red stripes on the hand, which were discolored in a few spots. However, it also didn&#8217;t entirely erase the decal boundaries either.<br />
Apart from the decals, I also wanted to do a panel line wash and a filter, and I still needed to finish up the electronics (power source, mainly) to light the eye.<br />
My panel line washes tend to be a bit on the sloppy side, especially on a kit like this that has kind of soft detail to begin with. Techniques for cleaning up a wash rely on either scrubbing away the excess paint, or wiping it away with paint thinner. Either method really requires that the underlying clear coat be cured to a tough finish so it isn&#8217;t removed along with the wash, but with the timing I was worried that the clear coat would be too easily damaged&#8230;  To avoid more possible catastrophies I decided, instead of using an oil wash and cleaning the excess with thinner, to use an acrylic wash and wipe it away. The end result was a bit inconsistent, and with some leftover wash in places I didn&#8217;t want it and some panel lines without as much color as I would have liked. I also worried that the panel effect might be too stark&#8230;<br />
For similar reasons, I decided I needed to skip the filter at present. Earlier in this project I tried a filter and wound up lifting the paint coats off the model. Given the minimal amount of time the clear coats would have to dry, I wasn&#8217;t at all confident that the clear coats would be able to protect the lower layers of paint from exposure to the thinner used in the filter, and I was running out of time anyway.<br />
Working out the power source for the model was a challenge, as it&#8217;s really not something I&#8217;d given much thought to in earlier stages of the build. When I built the HGUC Zaku last year, I had arranged to hide a 20mm coin cell in the hips, and that was all installed and wired up before I started painting. But I was worried that putting a battery in the hips would weaken the hip joints, so I decided not to go that route this time. I started painting this project without a clear plan for how to power its LED. All I had to work with was a couple wires coming out of the head, and a hole in the torso (hidden under the backpack) to allow me to access the model&#8217;s internals for wiring. I considered running a wire up the leg and installing a battery pack in the base, but I didn&#8217;t get around to making a base, so my only option would have been to use the Kotobukiya Chain Base which I set up with a AA battery pack for my Armored Core build.<br />
I tossed around a few ideas, and ultimately decided to make a simple battery holder for a smaller button cell (the LR44). The battery holder is pretty rudimentary &#8211; just a couple bent strips of brass to hold tension on the cell and make contact, and a bit of styrene in between to insulate the two strips from one another. Since I didn&#8217;t have a fresh LR44 to test with, I shaped the holder around a dead one, and tested the wiring by making contact with another button cell.<br />
Once the last flat coat was on, I had to deal with a few other finishing steps: removing the masks on the visor and assembling things mostly. I ran into a few problems here, as well: when I removed the eye visor masks, for instance, it peeled up some paint from the edges of the head near the visor as well. Probably the thing to do there is to use a knife to separate the paint on the mask from the paint on the head prior to removing the mask. The damage was pretty minimal, though, so I mostly left it alone. In reassembly a few areas gave me trouble: it was difficult to reattach the knee joints to the upper legs and plug the head cables into the head, because the layers of paint and clear had made the parts thicker. The snout developed a small crack on the left side when the left head cable was plugged back in, and there were paint scraping issues when reassembling the upper legs.  The snout vent (which I had replaced with a separate part, to avoid having to deal with the kit&#8217;s awkward seam down the middle of the snout) posed similar problems when I put it back into the snout. Some of these issues have made me rethink the whole question of whether it&#8217;s better to separate parts for easier painting, or assemble them and then mask the color boundaries. Masking might really be better in the end if the alternative is a tight parts fit that results in cracked assemblies or scraped-off paint.<br />
So I took care of all that stuff, strung the beads back onto their &#8220;power cable&#8221; springs, and put the thing together.  I tried posing the left arm, and the shoulder armor ran into the torso and immediately scraped off a chunk of paint from the edge of the chest block&#8230;  I spot-painted it and vowed to pose the thing as little as possible until all the paint had had a good long while to cure. I handled it with gloves to avoid leaving fingerprints in the still-soft clear coats, and I made it to Granitecon around 20 minutes before the entry deadline, filled out the forms, installed the battery I&#8217;d picked up on the way there, and the Zaku was open for business.<br />
I didn&#8217;t feel like I was going to place this time &#8211; there was all this stuff that had gone wrong, and all this stuff I had wanted to do with the kit (such as weathering and scenery) that had to be left out. It felt rather minimalist and the fluorescent lighting in the exhibition hall was not flattering for the model&#8217;s green paint scheme. But I was glad to have got the model finished and showable. I don&#8217;t feel it&#8217;s my best work, but good enough that I was happy to show it. I would have been really unhappy if I hadn&#8217;t had something to show&#8230;  Missing a deadline and having nothing to put on display just gets depressing.<br />
I was curious about what would be likely to win, so I took a look at the other sci-fi entries. I wasn&#8217;t really in the mood to take a lot of photos, so I didn&#8217;t.<br />
The first was a Star Wars speeder bike that had been modified to be a &#8220;Hoth Model&#8221; &#8211; it had a little &#8220;heating unit&#8221; added to it and some improved detail. Overall it was one of my favorites.<br />
Next was a Vorlon fighter built from a resin kit. It seemed like a good build, but the &#8220;mottled&#8221; paint scheme came out pretty speckly. From speaking with the modeler it sounded like it was probably a problem of a damaged needle or nozzle in the airbrush.<br />
Third was a landing pod from Lost in Space. This build had extensive lighting, but I felt the finish was a bit lacking in places. Specifically, the color boundaries tended to be a bit sloppy, and some parts were (I believe) still showing parting lines from the molding process.<br />
Then there was an eggplane. I forgot what real plane it was designed to resemble. It seemed like a decent build but I honestly didn&#8217;t look at it too closely.<br />
There was a Cylon Raider, Viper Mk.VII, and Galactica from the 2004 Galactica series &#8211; these builds all struck me as sort of a mixed bag, some good work and a few shortcomings or glaring flaws. The Galactica, for instance, had some seams showing (to be fair, with all that &#8220;ribbing&#8221; detail it would be a lot of work to really clean up the seam lines properly). The Viper had some nice work done on the cockpit, but the fighter&#8217;s exterior was done with lots of fairly crude weathering effects. (It looked like it had been painted silver, then ghost gray &#8211; and then hit with sandpaper to grind away the ghost gray and show the silver &#8211; except that in some places it was showing bare plastic instead.) The Viper was also mounted on a mirror display base, which I think was a poor presentation choice, since there was very little to see down there. The landing gear bays were open, and the mirror gave a clear view of how devoid of detail the bays were&#8230;  I didn&#8217;t get too good a look at the Cylon Raider, but I was disappointed that it didn&#8217;t have the Larson Scanner eye.<br />
Then there was a Cylon Raider from the original Battlestar Galactica. This struck me as a good build, possibly the best decal work in the category, etc. &#8211; but there were some seam issues around the fighter&#8217;s perimeter.<br />
Finally, there was a TR-2 from Thunderbirds. It didn&#8217;t interest me much so I didn&#8217;t look too closely.<br />
I was also curious to see builds in other categories. Specifically I wanted to see if anyone had done some really good decal work. Honestly, I wasn&#8217;t impressed with most of what I saw. There were a lot of silvered decals, uncut decals bridging panel lines, and decals that had noticeably different reflectivity than their surroundings. There were maybe one or two builds where I really had to make an effort to spot the decal edge. But honestly, I think the best decal work I found in the other categories was about on par with the portions of my Zaku that I hadn&#8217;t messed up. I was expecting some fine decal work in the auto category, at least, but in fact the auto guys seemed to have been the worst offenders in terms of decal issues. The tanks and ships weren&#8217;t much better.<br />
As usual for Granitecon, it took a long while to wait for the judging results. The show was supposed to end at 4, but they didn&#8217;t start announcing results until around 4, and sci-fi is always one of the last ones they announce. In the end I was pleasantly surprised. I came in second. If I remember correctly, the Cylon Raider got third (don&#8217;t know which Cylon Raider, though.) and the Viper got first. Or maybe it was the other way around&#8230;? Anyway, it was a nice surprise. While I was pretty critical of the flaws in other entrants&#8217; work, I&#8217;m very critical of my own work as well. It was a nice treat to have my work recognized, especially after the knock-down, drag-out battle that it took to get it ready to show.</p>
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		<title>Bandai&#8217;s Decals Have Herpes</title>
		<link>http://scope-eye.net/?p=838</link>
		<comments>http://scope-eye.net/?p=838#comments</comments>
		<pubDate>Mon, 01 Oct 2012 05:54:48 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:144 HG 08th MST Zaku]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=838</guid>
		<description><![CDATA[In reality, this post is just another WIP post for my HG Zaku, showing the work I&#8217;ve done applying decals to it. I have a whole collection of decal sheets from which I pick out markings that I want to use on a particular project. Often the decal sheet I&#8217;m using isn&#8217;t specific to the [...]]]></description>
			<content:encoded><![CDATA[<p>In reality, this post is just another WIP post for my HG Zaku, showing the work I&#8217;ve done applying decals to it. I have a whole collection of decal sheets from which I pick out markings that I want to use on a particular project. Often the decal sheet I&#8217;m using isn&#8217;t specific to the kit I&#8217;m building, so it&#8217;s just a matter of finding a sheet that has a marking I want.<br />
However, when dealing with these decals there is an issue I can&#8217;t avoid: some of these Bandai decals have really terrible half-toning on them which makes the markings look terrible up-close, or even at a moderate distance. These images should give you an idea of what&#8217;s going on here:<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_crappy_decals_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_crappy_decals_1_thumb.jpeg" title="Close-up of Gundam Decal 17 (&quot;MG Zeon General&quot;) - showing half-toning of the gray and yellow markings." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_crappy_decals_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_crappy_decals_2_thumb.jpeg" title="Another close-up of Gundam Decal 17. The areas that should be solid yellow are instead speckled with red, and the definition of the lines on the fish is poor." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_non_crappy_decals_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_non_crappy_decals_1_thumb.jpeg" title="Comparison shot from Gundam Decal 39 (&quot;HGUC Zeon MS #4&quot;) with much better, cleaner-looking emblems with no half-toning" /></a><br />
<span id="more-838"></span><br />
I&#8217;ll talk more about the whole decal issue toward the end of the post. After the last update, I worked on finishing the basic paint coats and moving on to the gloss coats. I decided I wasn&#8217;t happy with my &#8220;dark green&#8221; color, although it was a pretty good match for the box art. I felt I&#8217;d rather have the color closer to the dark green from the anime, so I created a new mix that&#8217;s more of a black-green and repainted the dark-green parts in this color. A few other parts got recolored as well.<br />
The bazooka was a late addition to this build: early on I hadn&#8217;t planned to include it at all, but the 08th MS Team-style Zaku Bazooka is a bit unique (mainly in the inclusion of an ammunition magazine) so I decided to include it after all. This meant that it lagged behind the other parts in painting. I also broke the scope part twice: the first time was prior to painting, and the repair process delayed painting of that part&#8230;  By the time I was ready to paint the bazooka scope, the custom paint mixture I had made had dried up. (Since it&#8217;s enamel, I couldn&#8217;t &#8220;un-dry&#8221; it with thinner, I had to mix more) Then after painting, I broke it again while trying to install it &#8211; so I&#8217;ve had to repair it again, and the area around the repair will have to be repainted.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_bazooka_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_bazooka_1_thumb.jpeg" title="Like an idiot, I tried to stick the scope onto the bazooka without thinking about the fact that I'd already broken and repaired it once. It broke again, so I had to super-glue it together." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_bazooka_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_bazooka_2_thumb.jpeg" title="After repairing, the line is sanded smooth but unfortunately (and unavoidably) it has lost its paint in that area...  It will need to be spot-primed and repainted." /></a><br />
There were two choices I had to make for the decals which took some time: First, I wanted some kind of cheesecake nose-art for the shield. Second, I had to choose which version of the Zeon emblem to use.<br />
I really only had a couple decent options for cheesecake on the shield: Gundam Decal 17 includes the Zaku Lady, which I used previously on my 1:100 scale non-grade Zaku, and &#8220;Fairy Heart&#8221;. Unfortunately, due to half-toning the definition on both of these is pretty poor:<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_shield_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_shield_1_thumb.jpeg" title="1980s-style Zeon emblem, random yellow/black checkerboard strip, the Zaku Lady (again) and my poorly hand-painted lettering. On the left are my practice attempts at the lettering." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_shield_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_shield_2_thumb.jpeg" title="Close-up shows the poor definition of this decal. You can barely make out the character's face. Unlike some of the other cases of half-toning, however, this one is all but unavoidable. To prevent this they would have to change the design, give it a much more limited color range, and one that matches the rest of the emblems on the sheet." /></a><br />
I wound up using the Zaku Lady again, I like that it&#8217;s very distinctly Zeon. But I&#8217;m not sure that I&#8217;m satisfied with the look of this decal, due to the half-toning. I also decided to hand-letter the words &#8220;Zaku Lady&#8221;, with the intent of making it look like one of the crew had hand-lettered the words on the shield. It looks pretty bad up-close.  I&#8217;ll probably retouch it, or I may just erase it and do something else.<br />
The issue with the Zeon emblem is that there have been several variations over the years. The HG Zaku came out in 1996, when most kits were using the wide, &#8220;football-shaped&#8221; version that was introduced with the MG Zaku. Since this build is a bit of an homage to that era, I had considered using that version of the emblem. But I kind of hate that version of the emblem. The two most convenient alternatives for me would have been the version Bandai started using around 2002 &#8211; a very clean-looking emblem with a very circular profile &#8211; or the version from the 0080 kits, which long ago I convinced Pete of &#8220;Models4You&#8221; to include in his Alps-printed decal sheet &#8211; and since then seems to have made its way into a few other Alps-printed decal sheets. The 0080 one tends to be my favorite (go figure) &#8211; but I decided to go for a more classic version. I had some old MSV kits which included a 1980s-style emblem &#8211; which is a bit irregular-looking compared to the 2002 version. However, rather than deprive an MSV kit of its precious decal, I used a copy of the same design from a modern decal sheet. In the shield photos you can see the one I used (taken from Gundam Decal 29: &#8220;HGUC Zeon MS #2&#8243; which provides markings for the Zudah and other Zimmad MS) alongside the 2002 version on the decal sheet in the background. The 1980s style emblem is also the one that comes with the Real Grade Zaku, so that version may be making a comeback.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_body_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_body_1_thumb.jpeg" title="Classic-style Zeon emblem, and diseased "Rescue" marking on the chest." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_body_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_body_2_thumb.jpeg" title="Warning label and unit number on the tail." /></a><br />
I&#8217;m going a bit minimalist with the markings on this build, at least by my standards. In the last few Zaku builds I&#8217;ve done, I&#8217;ve included decorative stripes either mimicking those in the old &#8220;Real Type&#8221; kits or just anywhere I could think to put them. This time I&#8217;m not doing any of that. On the rear skirt, the only markings I&#8217;ve included are a unit identification number and a small warning label near the bazooka rack.<br />
I also used a rescue panel decal on the chest&#8230;  Again, you can see the half-toning, as it&#8217;s from one of the bad sheets.<br />
I didn&#8217;t put much on the backpack: just a couple &#8220;No Push&#8221; marks, and I plan to add &#8220;MS-06&#8243; above that, probably with stencil-style dry transfers as I have some that are appropriately small. Dry transfers work best on a matte surface, so I really should have done that prior to the gloss coats&#8230;  But they&#8217;ll work just as well after the first matte coat.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_backpack_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120930_backpack_1_thumb.jpeg" title="I'm using a pretty simple decal scheme on this build. The backpack will be bare except for these warning labels and an &quot;MS-06&quot; that I'll add later." /></a><br />
Finally, there&#8217;s the arm markings: unit number on the front of the right should and the side of the left shoulder armor, and rank insignia on the left arm. This pilot&#8217;s a Corporal, which I think makes him the lowest-ranking of the Zakus I&#8217;ve built so far. (If you&#8217;re curious, the explanation of these rank stripes can be found in the RG Zaku manual. After looking at that guide, I discovered that my 1:100 Zaku build from a couple years back was actually rather high in rank: A full Colonel, in fact!)</p>
<p>That&#8217;s about it for the HG Zaku build update. Read on if you want to hear my rant about Bandai&#8217;s decals.<br />
The first time this issue really caught my attention was when I bought the decal set for the Real Grade Gundam. The decal set reproduced the various white, gray, yellow, and metallic markings from the kit&#8217;s sticker sheet, but without reproducing the metallic effect. The decal sheet included all the kit&#8217;s little silver and bronze-colored markings, but not in metallic ink, and everything other than the white markings were half-toned.<br />
To me, this made most of the decal sheet worthless. If I could have gotten a refund without sending the sheet back to Japan, I would have. What&#8217;s more, Gundam Decal sheets are packaged such that part of the sheet is obscured until you open the package &#8211; and sure enough, the worst half-toned markings, the ill-defined, speckled yellow/red or black/white markings were almost all in this &#8220;hidden&#8221; area. The real heartbreaker for me was that it didn&#8217;t have to be this way. If they&#8217;d left out the decals they weren&#8217;t going to do properly (especially the metallics), the rest of the markings (especially the white and gray markings) could have been done properly.<br />
Basically, when mass-producing decals, you have the option of tailor-fitting your color selection to the decals you&#8217;re printing. This allows you to print almost any color with no half-toning. But there&#8217;s only so many different inks that you can include in a single decal sheet. So if you design a decal sheet with a limited color palette, you can print it without half-toning. Since most of these decals only have one or two colors, this is very much a viable option.<br />
The main case in which half-toning is necessary is when the decal is meant to reproduce an image with subtle color variations, like a painting or photograph, anything with either a large number of colors or any kind of gradient. In that case the printer&#8217;s color set is likely to be a standard color set &#8211; primary colors plus black and white, or something similar to that. This means that if limited-color decals are on the same sheet as full-color decals, the limited-color decals will probably be half-toned as well.<br />
In this project, a lot of the decals I found in my collection (and a couple that I actually used) suffered from this half-toning. I really feel this kind of quality issue is inexcusable. I am happy that Gundam Decals are at least available, but I hate buying a sheet or two only to receive it and find a bunch of markings I don&#8217;t want to use on anything.</p>
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		<title>Paint it a slightly different green</title>
		<link>http://scope-eye.net/?p=815</link>
		<comments>http://scope-eye.net/?p=815#comments</comments>
		<pubDate>Sat, 11 Aug 2012 08:56:29 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:144 HG 08th MST Zaku]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=815</guid>
		<description><![CDATA[Last time I was finishing the cleanup of this kit and getting the first coats of primer on &#8211; more recently I&#8217;ve gotten the initial color coats on and made some progress on a few other details that I either couldn&#8217;t or simply didn&#8217;t address previously. Since most of the parts were primed and ready [...]]]></description>
			<content:encoded><![CDATA[<p>Last time I was finishing the cleanup of this kit and getting the first coats of primer on &#8211; more recently I&#8217;ve gotten the initial color coats on and made some progress on a few other details that I either couldn&#8217;t or simply didn&#8217;t address previously.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_overview.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_overview_thumb.jpeg" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_comparison.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_comparison_thumb.jpeg" /></a><br />
<span id="more-815"></span></p>
<p>Since most of the parts were primed and ready for paint, the first thing to do was decide on a color scheme. The Zakus in 08th MS Team had two distinct color schemes: in the first seven episodes they wore a deep olive and forest green scheme, similar to the colors of the Hi-Zack or Zaku Kai, and then from episode 8 onward all the Zakus had a much lighter color scheme, like a combination between a desert scheme and the light colors of the Zakus in the original anime.  I always liked the deep greens of the earlier episodes, so for this build I decided to use them as the basis for my build.  The two versions of this kit each have their own color guide, and neither one resembles either version of the colors on the show &#8211; so I was left to my own devices when choosing the colors.  Using the box art as a guide, I experimented with different colors in my collection as well as some promising candidates I&#8217;d picked up at the hobby shop.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_1_thumb.jpeg" title="This color was on the color guide from the Gundam vs. Zaku release of this kit. It's a nice color, and not as bluish as the cap indicates, but it's nowhere near the olive green I'm after." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_2_thumb.jpeg" title="IJN Cockpit Green is, again, too bluish" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_3_thumb.jpeg" title="This is the color I wound up using, Model Master FS34258" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_4.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_4_thumb.jpeg" title="Two lacquer candidates for the dark green. In retrospect I think the color on the right, RLM83 dark green, would have been a good choice, possibly better than what I used." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_5.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_5_thumb.jpeg" title="Model Master FS34079...  It's got a good hue and intensity but it's not dark enough, I think." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_6.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_6_thumb.jpeg" title="Mr Color Dark Green (for German tanks) seemed promising, but I didn't feel the color was intense enough." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_7.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_7_thumb.jpeg" title="I tried some custom mixes.  The top color is a slight variation of Model Master FS34258, and the bottom color is a mix of of FS34079 with black and smaller amounts of other colors to tweak the hue." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_8.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_8_thumb.jpeg" title="The spot in the bottom-left was my custom mix, while the one in the center is just FS34258.  The hue's a little better on the custom mix, perhaps, but the FS34258 seemed like a good fit so I went with it." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_9.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_colors_9_thumb.jpeg" title="I went through a few variations of the mix for the darker color, and ultimately settled on the spot in the bottom-right." /></a></p>
<p>Once I&#8217;d chosen my colors, I started painting. This is a very exciting stage of the project, as it really starts to come together and all the work earlier on pays off. But it&#8217;s also a very delicate stage of the project, and a little haste here can ruin hours of work. For this project I decided I wanted to paint with Model Master enamels, a slow-drying variety of paint that I hadn&#8217;t used frequently since I started buying Mr. Color lacquers in 2001. The slow-drying nature of enamels is great for hand-painting (as the paint remains fluid long enough for brush strokes to settle, and for the modeler to apply the paint without it getting tacky and catching the brush on successive passes) but it requires patience. Mr. Color dries crazy-fast, and that can be a challenge in itself, but otherwise it&#8217;s a very forgiving paint. If nothing else, there&#8217;s very little you can do with it that would prevent it from curing. The solvent evaporates, and the paint is cured, that&#8217;s pretty much it. Enamels are a different story. The enamels have to go through a more complex chemical reaction to cure properly, and there&#8217;s various ways to mess it up. I have heard that painting a second layer too soon, or too late can impede paint curing, or that painting one layer too thick can impede curing. I did wind up with one part that appeared as though it wasn&#8217;t going to cure properly: I painted the shield and then decided I wanted to add a heat hawk mount to the back of it, as I did on the HGUC Zaku. I think the process of handling that part while I was altering it messed up the curing process of the paint, so I had to remove some of it and spot-prime and repaint the part.</p>
<p>The rest of the paint job, however, went off mostly without a hitch. The only other problem I had was some paint lifting when masking tape was removed. Apart from that things went very well.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_initial_paint.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_initial_paint_thumb.jpeg" title="Notice anything missing?" /></a><br />
The head wasn&#8217;t painted at this stage because of the way I&#8217;m approaching the monoeye on this project. In my previous Zaku build, the head was modified so the whole exterior could be lifted off to access the monoeye inside &#8211; that takes a fair bit of work, but when it&#8217;s done, it makes things very easy. For this build, I took a different: The monoeye was assembled and painted first, and then the head was assembled around it and painted. It&#8217;s simpler to do it this way but it takes more time, since the monoeye has to be fully painted before it even goes in the head.</p>
<p>First, however, I had to be really sure the monoeye was ready to go in there. I did a light test and discovered that it was leaking light all over. In retrospect I should have done more light-blocking prior to painting, using adhesive foil or something. I wound up caking on the paint pretty thick to block the light &#8211; I just remind myself that people probably aren&#8217;t going to be able to see that.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_1_thumb.jpeg" title="Looks fine, right? Let's turn on the LED." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_2_thumb.jpeg" title="That's no good, light leak everywhere." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_3_thumb.jpeg" title="After a generous coating of metallic black, the light leak was greatly diminished." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_4.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_monoeye_4_thumb.jpeg" title="A coating of Alclad steel did the trick - but the finer points of the detail look pretty bad at this point." /></a></p>
<p>With the monoeye taken care of, it was time to deal with the head. The monoeye was inserted into the head along with the clear visor part, and the head was glued together &#8211; and then, since it didn&#8217;t line up quite right, it was sanded and the lines on the head rescribed.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_1_thumb.jpeg" title="Test fit showing the right side of the head, the gray plate making up the floor of the eye cavity, the eye itself, and the clear visor." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_2_thumb.jpeg" title="The clear visor was masked off and the head glued together." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_3_thumb.jpeg" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_4.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_head_4_thumb.jpeg" title="You can see how the front edge of the helmet doesn't quite line up in the middle section..." /></a></p>
<p>Along with the now-assembled head there were a couple other parts involved in this second round of priming and painting: the heat hawk and bazooka were initially left out of the project, but once I had most of the parts painted, I decided to build them after all.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_initial_paint_remnants.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120811_initial_paint_remnants_thumb.jpeg" title="These parts were late to the party, it's just recently that I was able to put primer on them." /></a></p>
<p>So at this point the whole kit has its colors on. There&#8217;s still a bunch of stuff to be done; gloss, decals, gloss, wash, flat and weathering &#8211; and if I use enamels for all those steps I can expect it to take a while. I had hoped to have the model ready for the model contest deadline at the end of July, but in mid-July I only had the first round of painting done, not including some of the masked colors &#8211; so it became clear to me that I had to give up on the deadline.  Kind of unfortunate but I don&#8217;t feel too bad about it. It feels great to be in the home stretch toward finishing a new project.</p>
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		</item>
		<item>
		<title>The Greatest Challenge in All of Modeling</title>
		<link>http://scope-eye.net/?p=810</link>
		<comments>http://scope-eye.net/?p=810#comments</comments>
		<pubDate>Tue, 10 Jul 2012 10:05:51 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:144 HG 08th MST Zaku]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=810</guid>
		<description><![CDATA[Since the last update, I&#8217;ve been focusing on parts cleanup and so on in preparation for the first coat of primer, which finally went on tonight. Along the way, however, I had to deal with the dreaded curse that has plagued everyone who has built a Zaku in the last 17 years&#8230; By all accounts [...]]]></description>
			<content:encoded><![CDATA[<p>Since the last update, I&#8217;ve been focusing on parts cleanup and so on in preparation for the first coat of primer, which finally went on tonight.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_overview.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_overview_thumb.jpeg" title="Parts! with primer!" /></a><br />
Along the way, however, I had to deal with the dreaded curse that has plagued everyone who has built a Zaku in the last 17 years&#8230;  By all accounts the most hideously deranged challenge ever incorporated into a model kit: the power cable beads.</p>
<p><span id="more-810"></span></p>
<p>For those who don&#8217;t know, the design of the Zaku includes a bunch of externally-routed &#8220;power cables&#8221;. In the earliest kits these were represented with solid plastic parts, but starting with the MG Zaku in 1995, kits began providing separate parts for each segment of the cable, allowing cables to flex when moved. Most 1:144 Zaku kits, including this HG Zaku, don&#8217;t include cable beads and simply use the simpler solid parts for each cable &#8211; but early on in this project I replaced the leg and waist cables with aftermarket beads strung on springs. In the process of finally reaching the painting stage on this project, I had to, at last, deal with the gate marks left over when I cut the beads off their runner. A lot of Gundam modelers seem to hate Zaku kits because of the beads. Either they wind up losing beads or lose patience with cleaning up individual beads one at a time.</p>
<p>Guys, it&#8217;s really not that hard. :) The typical method, and the one I&#8217;ve used in this project, is to take the beads off their springs and string them onto a solid rod (with tape wrapped around it, to help keep the beads from sliding off). Then all the beads can be sanded at once &#8211; and then painted together as well.</p>
<p><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_1_thumb.jpeg" title="Assembled cable parts with the beads on, prior to cleanup." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_2_thumb.jpeg" title="Here's the wire with tape wrapped around, and one of the beads transferred over to it." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_3_thumb.jpeg" title="All beads now transferred to the wire." /></a><br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_4.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_4_thumb.jpeg" title="Close-up of some of the gate marks left untreated until now." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_5.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_5_thumb.jpeg" title="Oh, crap, this is so hard! It must have taken me like three minutes to sand these beads, you guys!" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_6.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_6_thumb.jpeg" title="Not so pretty after the 320 grit, but it's work in progress." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_7.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cables_7_thumb.jpeg" title="After 400 and 600 grit, all pretty and ready for primer." /></a></p>
<p>I&#8217;ve tried to keep modifications to this kit pretty minimal, but a while back I decided that there was an issue with the side skirts I couldn&#8217;t let go: basically they&#8217;re supposed to have a little circular detail scribed in to the front and rear faces&#8230;  But it&#8217;s not molded properly because the part is molded from the side.  Lovely as it&#8217;d be to have this detail slide-molded in, it&#8217;s a simple enough thing to fix if you&#8217;ve got the supplies for it&#8230;  I drilled out the holes, filled &#8216;em with epoxy putty, then pressed in a &#8220;recessed circle&#8221; detail with a piece of metal pipe.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_1_thumb.jpeg" title="First I drilled out the holes, front and back, on both side skirts." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_2_thumb.jpeg" title="Filled in the hole with epoxy putty." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_3_thumb.jpeg" title="...After the epoxy putty was in I pressed a recessed circle design into it with that little bit of metal pipe." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_4.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_4_thumb.jpeg" title="It's not done yet but here's roughly how it's to look." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_5.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_5_thumb.jpeg" title="You can see that the putty squished outward a bit as material in the recessed section was pushed away..." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_6.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_6_thumb.jpeg" title="The circles are raised above the surrounding plastic - that's just a temporary thing" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_7.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_skirt_detail_7_thumb.jpeg" title="I sanded the circles flush with the surrounding plastic, so the end result is as if I'd just scribed a 2mm circle in the part." /></a></p>
<p>The head assembly on this kit is complicated a bit by the fact that I&#8217;ve replaced the eye and the head internals &#8211; as a result, it must remain in a partially-assembled state until the internal parts are painted and ready for installation. To simplify the process of completing the assembly (and, hopefully, improve the looks of the finished model as well) I decided to replace the &#8220;snout vent&#8221;. The kit&#8217;s &#8220;snout&#8221; has a molded-in vent, with a seam line running straight down the middle of it.  On earlier builds I&#8217;ve patched this up with putty, this time around I decided to carve the area out and replace it with a piece of textured styrene.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_1_thumb.jpeg" title="Original snout with the vent detail with the seam down the middle." /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_2.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_2_thumb.jpeg" title="After carving out the original detail, comparison with the stock head" /></a><a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_3.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_snout_3_thumb.jpeg" title="Comparison with the new detail plate installed. The segmentation of the new 'vent' isn't quite as fine as the original." /></a></p>
<p>With all the structural work I did on this kit, it was a safe bet that, no matter how carefully the work proceeded, the first primer coat would show some defects. Sure enough, I ran into a couple problem areas. The one pictured is one of the feet: I didn&#8217;t get the contours at the front of the foot aligned quite right, so I had to trim and sand them down. In the case of this foot, the seam still didn&#8217;t line up properly, so after priming I had to shave it down, resand, and reprime.<br />
<a href="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cleanup_1.jpeg"><img src="model-data/HG_08th_Zaku/HG_08th_Zaku_20120710_cleanup_1_thumb.jpeg" title="Defect showing on one of the feet" /></a><br />
There weren&#8217;t too many issues like this, I think it was just this and a few spots on the shield.</p>
<p>It feels good to be in the painting stage. It&#8217;s kind of a rare thing for me since I put so much emphasis on the structrual parts of the build and don&#8217;t always finish things. I&#8217;m eager to see how this one looks when it&#8217;s finished, and with a primer coat on I feel like I&#8217;m almost there.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>OOB is bullshit</title>
		<link>http://scope-eye.net/?p=798</link>
		<comments>http://scope-eye.net/?p=798#comments</comments>
		<pubDate>Mon, 11 Jun 2012 10:25:48 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:144 HG 08th MST Zaku]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=798</guid>
		<description><![CDATA[While working on the HY2M Rick Dom Zwei I found myself needing a little break. For me there&#8217;s a kind of performance anxiety associated with scratch building. When I build parts I can do it pretty well, but it&#8217;s hard to dive in to a project like that and start working on parts. For that [...]]]></description>
			<content:encoded><![CDATA[<p>While working on the HY2M Rick Dom Zwei I found myself needing a little break. For me there&#8217;s a kind of performance anxiety associated with scratch building. When I build parts I can do it pretty well, but it&#8217;s hard to dive in to a project like that and start working on parts. For that reason I decided to do a quick project involving an old favorite of mine: the HG Zaku from the 08th MS Team line. The kit has its flaws but it&#8217;s still the best-looking Zaku kit in 1:144. For this project I am trying to address the kit&#8217;s flaws quickly and without too much complication.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_overview.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_overview_thumb.jpeg" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_entry_image.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_entry_image_thumb.jpeg" /></a><br />
As with the Rick Dom II, this kit is an entry for the contest that&#8217;s now hosted on mechalounge. One trend with this contest that&#8217;s kind of disturbed me is that people will be working on some project, doing some fine work&#8230; But because they&#8217;re entering in the contest&#8217;s &#8220;Out-of-box&#8221; category they&#8217;re avoiding even the simplest fixes to their kits, to avoid getting pushed into the presumably stiffer competition of the &#8220;modified plastic&#8221; category. I hate to see that happen, so I&#8217;m calling you all out on this one: <strong>OOB is bullshit</strong>. If there&#8217;s something wrong with the kit you&#8217;re working on, and you can see it, and you can fix it, you should. With all the effort that goes into other aspects of the kit it&#8217;s silly not to fix a few simple things along the way.<br />
<span id="more-798"></span><br />
One of my first big projects when I started building Gundam models was the HG Zaku from the 08th MS Team line. At the time that kit was one of just two choices for a modern 1:144 Zaku kit (the other being the low-end, but well-detailed First Grade Zaku.) I had wanted to build a Gundam and Zaku to celebrate the US release of the original Gundam anime. I completed the Gundam pretty quickly, but as I was starting to develop a real fondness for the Zaku, and as the HG Zaku was a more deeply flawed kit than the HGUC Gundam, the Zaku project became more complicated, including my first lit monoeye, joint covers, rejointing of the legs, and a bunch of enhanced detail, including a full cockpit based on the one seen in the 08th MS Team anime. I missed what would have been my first IPMS show as a result of staying up all night working on that Zaku, and I got as far as painting it, but I was too tired to get to the show. Later the model suffered various mishaps, particularly an incident with the paint stripping product &#8220;Easy Lift-Off&#8221; which caused several parts of the model to crack apart.  Although that project must be considered a failure, I had a lot of fun with it and even though it was an early project I think the work I was doing with the kit was quite good.<br />
Despite its flaws the kit was essentially <strong>the</strong> choice for a Zaku in 1:144 from its introduction in 1996 until the release of the HGUC version in 2002. In the US it was even recolored Char-red and released as part of the HGUC line. That said, the kit has a lot of flaws which were well-known to us in the hobby at the time &#8211; the weird-shaped shoulder armor, the exposed polycaps in the joints, the poorly-aligning parts, and the near-total lack of mobility in the legs due to the constricting ankle armor and skirt armor. The reason I nevertheless consider it the best-looking Zaku in 1:144 is because of its design. It is mostly based on the MG Zaku, whose design became the de-facto standard (retconned) look for the Zaku for more than a decade. Although the design isn&#8217;t entirely true to the design from the original anime, it&#8217;s a good extension of the Zaku&#8217;s design evolution from the MSV line of the 1980s, and I feel that it&#8217;s a better stand-in for the original Zaku than the OVA Zakus or the 21st century kits (HGUC Zaku, MG Zaku v2, and RG Zaku)</p>
<p>When I started on this build, the first thing I worked on was the legs. I knew that I would want to address the leg mobility issues. The legs on the stock kit really can do very little: the knee joint has reasonable poseability but it does no good since the hip and ankle joints don&#8217;t have clearance to move much at all. I&#8217;d dealt with the hip joint issue in my first HG Zaku build, and I&#8217;d had a lot of success in recent Zaku projects increasing the mobility of the ankles using a joint system similar to that used in kits like the MG Hi-Zack or HGUC Zaku I: the ankle joint is a fairly simple ball joint in the foot &#8211; but it can swing out of the foot via a hinge installed near the front of the foot, giving the ankle joint more clearance when it&#8217;s needed.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_1_thumb.jpeg" title="Cut a hole in the foot, removing original ball joint, to make room for the new ankle joint." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_2_thumb.jpeg" title="New ankle joint installed, showing how the joint will allow the ankle joint to extend for more clearance." /></a><br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_3_thumb.jpeg" title="Another view of completed ankle joint" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_feet_4_thumb.jpeg" title="A demonstration of what the modified ankle joint can do. The Zaku can now stand in a much wider stance with its feet firmly planted on the ground." /></a></p>
<p>To give the hips more clearance, I cut the plastic opening for the ball joint wider to allow more range of motion at the hip, and to give the legs more room to move, I removed the original peg system holding the front skirt armor in place and mounted the skirts with springs to allow them to move more freely.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_1_thumb.jpeg" title="The modified leg has the joint opening cut wider for more clearance..." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_2_thumb.jpeg" title="This allows the legs to take a much wider stance: on the right is actually as far as the legs of the unmodified kit will move." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_legs_3_thumb.jpeg" title="A more subtle comparison, showing how the wider opening also allows the knees to be turned outward more on the modified kit. On the unmodified kit the legs can barely rotate at all."/></a></p>
<p>I also spent a bit of time to fix up the panels on the back of the legs: the panel parts peg into the spaces on the back of the leg sideways, but they don&#8217;t fit quite right&#8230;  It&#8217;s as though they don&#8217;t slide in far enough, and so instead of rising above the surface of the leg, it&#8217;s more like the panels are kind of unnaturally offset sideways. I went for a very simple fix here, just trimmed the parts so they could slide in further.  A more complete fix would involve a more serious effort to putty in the gaps and reshape the edges of the panels to make them look right<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_1_thumb.jpeg" title="Example of how the stock leg panels look. See how it just kind of sticks out sideways?" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_2_thumb.jpeg" title="Modified vs. unmodified panels. I wouldn't say I'm perfectly happy with the result, but it looks a lot less crappy." /></a><br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_3_thumb.jpeg" title="Another view of the comparison - again showing the weird sideways extrusion of the original part." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_leg_panels_4_thumb.jpeg" title="Can see the rough edges of the modified part here, but it's still better than it was." /></a></p>
<p>The next modification I did was to the shoulder joint: I cut out the original shoulder peg and added a simple polycap system to allow the shoulder to swing forward for two-handed weapon poses.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_1_thumb.jpeg" title="Pretty much just stuck a polycap in there and then a right-angle piece of sprue for a shoulder peg..." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_2_thumb.jpeg" title="Demonstration of forward motion of new shoulder peg." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_3_thumb.jpeg" title="Upward movement of shoulder peg" /></a><br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_4_thumb.jpeg" title="Same pose, with arm attached." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_before.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_before_thumb.jpeg" title="This is about the best (or only?) two-handed rifle pose possible before the modification." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_after.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_joint_after_thumb.jpeg" title="After modification, the rifle pose is more dynamic and natural." /></a></p>
<p>I mentioned before that the shape of the shoulder armor on this kit is classically considered one of its more annoying flaws&#8230;  I corrected that back in my first HG Zaku build by cutting most of the shoulder armor away and replacing its curved dome with an epoxy-reinforced styrene part I&#8217;d formed around a spherical wooden ball. This time around I&#8217;ve decided to stick with the HG Zaku shoulder&#8217;s original, generally unpopular shape. Although this build is about fixing the HG Zaku&#8217;s flaws, it&#8217;s also about appreciating the HG Zaku more or less for what it is.  So the only real modifications I&#8217;ve done to the shoulder armor were to sand down the middle spike to give it a more regular conical shape, and to carve out the recessed thruster vents, which were represented with blank rectangles on the original kit.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_armor_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shoulder_armor_1_thumb.jpeg" title="Modified part on the left, see how the little blank rectangle is gouged out and a little rectangular 'thruster panel' stuck in...?" /></a></p>
<p>The presence of exposed polycaps was a common problem with the HG and non-grade kits of the mid-1990s: the exposed polycaps would not take paint well and betrayed the toyish nature of the model. It wasn&#8217;t until the HGUC line that kits started to regularly cover polycaps. In the case of the HG Zaku&#8217;s elbow joints, the exposed area around the elbow polycap is pretty conspicuous. As with my earlier HG Zaku project, I solved the problem by creating joint covers from styrene tubing, similar to the joint covers on the MG Zaku. This time around I didn&#8217;t add any additional detail to the joint covers, they&#8217;re just blank cylinders.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_1_thumb.jpeg" title="kit-stock arm alongside the newly-created joint covers. Note the big ugly gap around the elbow joint." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_2_thumb.jpeg" title="Demonstration of how the joint cover fits into place." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_3_thumb.jpeg" title="Arm with joint cover installed. It will look much better once painted, though it's kind of a cheap way to address the issue." /></a></p>
<p>Various parts of the kit have some pretty serious parts-alignment issues. Sadly the MG Zaku suffers from this as well. To deal with it, I cut off the snap-fit pegs so I could align parts more freely, then I glued the assemblies together and sanded them smooth.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_4_thumb.jpeg" title="You can see the terrible parts alignment here - the top surface has kind of a sweeping curve to it instead of a flat face, while the bottom surface just plain doesn't line up." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_5.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_5_thumb.jpeg" title="To correct the alignment issue I cut off the snap-fit pegs and glue and re-align the parts myself. It's a much better way to address the problem than just sanding the parts as-is." /></a></p>
<p>The upper arm swivel joint on this kit is not polycapped, it&#8217;s a plastic-on-plastic joint. Initially I planned to leave this as-is, however when I got to actually gluing things together I had trouble getting the right tension on that joint &#8211; it would either seize up or just go floppy. So I decided a quick polycap rejointing was in order. It&#8217;s an easy mod, but I always have trouble getting the alignment of the peg right. This time was no exception. The arm looks fine when the arm&#8217;s in a neutral pose, but when you turn it, gaps appear. The white disc at the bottom of the shoulder block helps to mitigate this: when the gap appears the disc shows through, so the gap is less conspicuous.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_6.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_arms_6_thumb.jpeg" title="The whole arm stack, now including an upper arm polycap." /></a></p>
<p>Like most Gundam kits, the HG Zaku&#8217;s hands are pretty crappy. They&#8217;re pretty boxy and instead of a handheld item being gripped by the fingers and pressed against the palm, the handheld item instead slots into an opening in the hand <em>beneath</em> the palm. That&#8217;s just weird, and cheap-looking. Normally I&#8217;d solve a problem like this with aftermarket hands, either B-Club stuff or Kotobukiya or whatever. This time I decided to go for kind of a minimalist route: hacking up the kit hands and rearranging them into something a little more <em>hand-shaped</em>. Basically I cut the thumbs and palms off, separating them from the fingers, and glued the palms in place at the opening where the hand grips a weapon, and reattached the thumbs, setting them at an angle. The result isn&#8217;t as good as aftermarket hands but it took very little time to do and I think the effect is reasonably good.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_hands_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_hands_1_thumb.jpeg" title="Kit-stock right hand vs. the modified one. Notice how the palm on the kit-stock hand is flush with the fingertips." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_hands_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_hands_2_thumb.jpeg" title="Another view of the modified vs. unmodified hands. The modified ones aren't going to beat B-Club for looks, but I think they're a big improvement over the stock hands." /></a></p>
<p>The shield also required some attention: the back side of the shield is hollow, so I filled the hollow space and added detail similar to that of the MG Zaku&#8217;s shield. I also replaced the kit shield&#8217;s simple peg-joint with a ball joint stuck into a sort of cylindrical mish-mash of option parts. With the way the ball joint is sunk into the shoulder block, it makes the connection between the shoulder and shield look more substantial than it would if it were just a ball-joint peg showing.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shield_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_shield_1_thumb.jpeg" title="Building the shield detail from styrene strips is one of the easier ways to do it..." /></a></p>
<p>The main thrusters of the backpack received a bit of attention as well: on the stock thrusters the deepest recesses of the thruster bell are just a flat face with a little hole in the middle. I dealt with this on my old build by cutting a bit of styrene tubing to make little &#8220;inner nozzles&#8221;.  I didn&#8217;t have any reasonably-sized tubing handy, so this time I used aftermarket parts to detail the inside of the thruster bells.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_thrusters_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_thrusters_1_thumb.jpeg" title="Though the method was different, the end result is very similar to the mod I did back in 2001." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_thrusters_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_thrusters_2_thumb.jpeg" title="It's kind of a simple change but it helps hide the cheap look of the kit-stock thruster." /></a></p>
<p>I feel that the head is always an important focal point of a mecha model: various other parts could be oddly-shaped or vaguely-detailed, but the head, the face is something the viewers connect with intuitively&#8230;  So it&#8217;s always disappointing when kits have poor detail there. (Even the PG Zaku has lousy detail around the eye!) Monoeyes are almost always a problem, Bandai usually just gives us a flat visor and a sticker for the camera assembly itself. Whenever possible I prefer to make the monoeye lit, poseable, and detailed.  If I can&#8217;t do all three I try for at least two. I&#8217;ve used some fairly convoluted, needlessly complicated methods of making a monoeye in the past (for instance, with my HGUC Zaku project I completed last year) &#8211; this time around the approach I&#8217;m taking is very simple, and very similar to what I did in my build in 2001.  The Monoeye is supposed to be a big camera lens assembly that travels around the head on a system of rails. It&#8217;s hard to make it actually work like that, so the simple cop-out is to make the &#8220;rails&#8221; circular, instead of following the U-shaped contour of the eye visor, and have them rotate with the eye instead of remaining stationary.  Realistically, the viewer isn&#8217;t going to be able to see much in there anyway&#8230;  But the important thing is that there&#8217;s <em>something</em> to see.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_1_thumb.jpeg" title="Early photo of monoeye 'rail' system installed in head." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_3_thumb.jpeg" title="Completed eye with clear visor, assembled in the head." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_monoeye_4_thumb.jpeg" title="Test of the installed LED. The light leakage will be diminished a lot once the thing is painted." /></a></p>
<p>To make the clear visor, I used my old Mattel Vacuform. I bought this back sometime in 2000 or 2001 for model work. It&#8217;s a hand-pumped toy vacuum-forming machine, made back in the days where you could put a small electric hot-plate into something and sell it in the toy aisle. If you&#8217;re thinking of doing any vacuum-forming yourself I&#8217;d really recommend just building a vacuum-forming machine rather than hunting down one of these things on ebay. But it has served me well over the years, and the fact that it&#8217;s so self-contained is pretty handy. I used the same machine when I made the visor for the HG Zaku project in 2001, of course, and with a similar set-up. The tough bit is that it&#8217;s very hard to get the vacuum-formed plastic to conform to the whole kit visor part. It does the top end fine, but toward the bottom end the plastic is being pulled sideways by surrounding plastic, and it tends to fold into vanes perpendicular to the surface of the part rather than settling right down. Fortunately, in the case of Zaku eye visors, a little trimming usually fixes it right up.<br />
<a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_1.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_1_thumb.jpeg" title="Kit-stock visor part set up in preparation for making the clear visor part" /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_2.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_2_thumb.jpeg" title="My trusty old Mattel Vacuform. Pfft, safety groups these days. I mean, what's the worst that could happen if you give a kid an electric-powered hot plate? Apart from nasty burns, or setting fire to the house, I mean." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_3.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_3_thumb.jpeg" title="I didn't take a photo of the part immediately after forming the plastic, but I stuck everything back together to give you an idea of how things look after the plastic, softened by the heat from the hot-plate, settles down to fit the pattern when the pump lever is used to draw the air out underneath." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_4.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_4_thumb.jpeg" title="The whole monoeye stack: the monoeye-on-rails (connected to the styrene rod in the middle), a plastic plate for the bottom surface of the inside of the head, and the clear eye visor on top of everything." /></a><a href="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_5.jpeg"><img src="/model-data/HG_08th_Zaku/HG_08th_Zaku_20120610_visor_5_thumb.jpeg" title="Most of the actual detail won't be visible when the whole head interior is painted dark colors - but having the layers and even this rudimentary detail will leave a much better impression than the kit-stock flat black visor." /></a></p>
<p>There&#8217;s a few other things I did that I&#8217;m not covering in any kind of depth here: for instance, you may have noticed that I replaced the leg and waist cables with beads-on-springs (&#8220;Kotobukiya Mobile Pipe&#8221;) &#8211; pretty standard stuff, really. The main thing I did differently this time around was I cut some of the beads to fit them around corners better. I&#8217;m not sure at this point if I&#8217;ll be replacing the head-cables with beads.</p>
<p>At this point the project is just about ready for primer &#8211; which no doubt will turn up a bunch of stuff I&#8217;ll have to fix before proceeding. But most of the major structural stuff is done &#8211; the joint mods as well as most of the seam work. It&#8217;s been a fun project so far &#8211; kind of nostalgic in a way since the HG Zaku project was such a big deal for me back in my early days in the hobby, and also just fun since I can approach this project in such a relaxed way. I&#8217;m looking forward to finishing it up.</p>
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		<title>If at first you don&#8217;t succeed, zwei, zwei again.</title>
		<link>http://scope-eye.net/?p=779</link>
		<comments>http://scope-eye.net/?p=779#comments</comments>
		<pubDate>Tue, 13 Mar 2012 11:09:23 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:60 Dom]]></category>
		<category><![CDATA[scratchbuilding]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=779</guid>
		<description><![CDATA[When I first got the Glorious Series Rick Dom and set to work assembling it, I was amazed by the size and bulk of the thing. It was a truly imposing model. I gave some thought to converting it to a Rick Dom II, also known as the &#8220;Rick Dom Zwei&#8221; in keeping with the [...]]]></description>
			<content:encoded><![CDATA[<p>When I first got the Glorious Series Rick Dom and set to work assembling it, I was amazed by the size and bulk of the thing.  It was a truly imposing model.  I gave some thought to converting it to a Rick Dom II, also known as the &#8220;Rick Dom Zwei&#8221; in keeping with the then-recent trend of giving German names to Zeon equipment (like Kampfer, Jager, Dreissen, Sturm Dias, etc.) Of course I came up with all my usual reasons not to do something like this&#8230;</p>
<ul>
<li>It&#8217;s a nice kit, so I should enjoy it for what it is.</p>
<li>Conversions are inherently bad because the modeler tends to do what is convenient to do with the base kit, rather than what is correct.
<li>So little of the base kit will actually be used in the conversion that I may as well just scratch-build the whole thing and forget the conversion.
<li>I was going to do this thing as a quick, fun project, and a conversion will make it a long, complicated project.
<li>It will distract me from working on other projects, like the Zaku Kai.
</ul>
<p>&#8230;And so on.  All good reasons.  But not good enough.</p>
<p><a href="model-data/1_60_Dom/20120313_1_60_Dom_overview_1.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_overview_1_thumb.jpeg" title="The latest snapshot: you can see the leg sculpt in the background." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_overview_2.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_overview_2_thumb.jpeg" title="Unfortunately a lot of the kit is still &quot;Rick Dom&quot; and not &quot;Zwei&quot;, so it's not really looking how I want yet." /></a></p>
<p><span id="more-779"></span></p>
<p>In the end it comes down to one simple thing: I want to build a Rick Dom II. It&#8217;s a design that keeps the outrageous flare and bulk of the original Dom, but wears it much better. The arms, chest, and head are simply gorgeous. (The same parts on the base kit, on the other hand, are incredibly bland.  The head in particular just looks like a lump.) The weapons are very nicely designed as well. It&#8217;s kind of a rare set of circumstances that led to me getting this kit in the first place. It&#8217;s unlikely I&#8217;ll ever get another. So the way I figure it, if a bunch of parts of this kit go to waste, that&#8217;s OK: I&#8217;m still getting a strong inner frame that can bear the weight of the armor I&#8217;ll be putting on it, and perhaps most importantly &#8211; I wouldn&#8217;t have bothered making a Rick Dom II in 1:60 scale if I hadn&#8217;t gotten the Glorious Series Rick Dom.  If the kit doesn&#8217;t provide a lot of physical parts to the finished model, it will at least provide inspiration.</p>
<p>So first up was to sculpt the arms&#8230;  Those lovely, lovely arms&#8230;  First, I stripped the kit parts down to the spindly inner frame.  I built the new elbow joint cover from a few pieces of plastic and metal tubing.  Then I cut pieces of approximately the right shape from floral foam, fitted them to the frame, and carved them to the shape I wanted.  This bit took lots of trial and error.  Finally, when I had a part I think would work out well, I rolled out some epoxy putty and laid it over the floral foam to create the part.  Also around this time I made a 1:60 scale printout of the Rick Dom II line art, which I&#8217;ll be using to establish measurements for parts I build.<br />
<a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_1.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_1_thumb.jpeg" title="Bare arm with the first stages of work on the new elbow joint cover." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_2.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_2_thumb.jpeg" title="Another view of the incomplete elbow joint cover - basically just two pieces of tubing." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_3.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_3_thumb.jpeg" title="Front view, you can see the gap that allows the joint to move." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_4.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_4_thumb.jpeg" title="The 1:60 line art printout is used frequently to check the size and shape of parts I'm building." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_5.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_5_thumb.jpeg" title="Floral foam around the inner frame, being carved to the shape of the arm I'll sculpt." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_6.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_6_thumb.jpeg" title="Epoxy putty is rolled out in a thin sheet to create a shell around the foam template." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_7.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_7_thumb.jpeg" title="The forearm parts after applying the putty sheets." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_8.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_8_thumb.jpeg" title="Another view of the freshly-formed parts." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_9.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_work_9_thumb.jpeg" title="I'm using a similar approach for the upper arm. Floral foam covered with epoxy putty." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_sculpt.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_early_arm_sculpt_thumb.jpeg" title="The first basic sculpt for the whole arm. Kind of crude at this point." /></a></p>
<p>Unfortunately I wasn&#8217;t entirely happy with the first sculpt, there were perhaps too many problems with the use of floral foam as a base.  It was very hard to get things symmetrical.  So for the inner half of the forearm I tried again: this time I built up the shape out of styrene sheet, building it kind of blocky and making it fit tightly around the frame &#8211; then I used epoxy putty to fill out the curves.  I then used this new part as a reference to refine the outer half of the forearm.  All the parts went through a bunch of refinement work, carving, checking, bulking things up again with more putty, and so on until it started to reach a state I was happy with.<br />
<a href="model-data/1_60_Dom/20120313_1_60_Dom_arm_sculpt_1.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_arm_sculpt_1_thumb.jpeg" title="The upper arm and back of the forearm are tweaked versions of the initial sculpt.  The front of the forearm is a new part, built mostly of styrene plate to help keep it symmetrical, with curves sculpted on with putty." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_arm_sculpt_2.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_arm_sculpt_2_thumb.jpeg" title=" for the time being the two halves of the forearm are fused: I'll cut them apart later for recasting." /></a><br />
It&#8217;s not quite there yet, certain parts of the arm are just sort of wrong &#8211; but I like the direction this is going.</p>
<p>I drew up plans for a new bazooka &#8211; but without the large-size plastic tubing on hand to actually build it, it&#8217;s just plans for now.  There are some scaling issues I need to work out: older model representations of the weapon portray it as being relatively small, about 15m in length, while newer versions pumped it up to about 18m long.  Ultimately I&#8217;ll just have to see which size I think looks better&#8230;<br />
<a href="model-data/1_60_Dom/20120313_1_60_Dom_bazooka_plan.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_bazooka_plan_thumb.jpeg" title="From top to bottom: design plans for the 1:60 Rick Dom Zwei bazooka (scaled up from the old 1:144 kit), the PG Zaku bazooka, and the Glorious Series Rick Dom Bazooka. The bazooka design I've drawn up is pretty small relative to the kit-stock Rick Dom bazooka." /></a></p>
<p>Finally, I started work on the new lower legs for the Zwei.  For this part, instead of working from the line art, I decided to use the leg from the original 1:144 scale Rick Dom II and scale it up.  I think that old kit part is beautifully executed, so I think it&#8217;s worth copying. I transferred the front- and side-view plans for the leg to styrene, cut it out, and glued it together &#8211; then filled in with clay and rolled out a 3mm thick sheet of epoxy putty to create the surface of the part.  It was time consuming but pretty easy.  I think the hard part is going to be building a second one that matches the first.<br />
<a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_1.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_1_thumb.jpeg" title="Scale diagrams of the 1:144 Rick Dom Zwei lower leg, a scaled-up side view for 1:60th scale, and one of the Glorious Series Rick Dom leg parts for comparison."/></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_2.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_2_thumb.jpeg" title="A more direct comparison.  The Rick Dom II leg has kind of an outrageous, exaggerated look, but in terms of actual size it's just a little bit squatter and wider." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_3.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_3_thumb.jpeg" title="Front-view scaled up from the 1:144 Rick Dom II kit, and the same design transferred to styrene." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_4.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_4_thumb.jpeg" title="Side view transferred to styrene" /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_5.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_plan_5_thumb.jpeg" title="This is roughly how the new leg part will look in context." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_1.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_1_thumb.jpeg" title="I cut the front-view template in half down the middle, and glued it to the side-view template. This will be the starting point for my sculpt." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_2.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_2_thumb.jpeg" title="Filling the space between templates with clay isn't too hard, but it's a bit time consuming due to the amount of space to be filled." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_3.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_3_thumb.jpeg" title="After filling out all four quadrants of the part...  The clay sits at a depth about 3mm in from where the final surface of the part will be.  This will be the thickness of the epoxy putty coating." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_4.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_4_thumb.jpeg" title="Another view of the leg form" /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_5.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_5_thumb.jpeg" title="A flat styrene plate with 3mm strips attached to the edges.  This will be used to roll out large sheets of epoxy putty for this part." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_6.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_6_thumb.jpeg" title="I thought this was a huge amount of epoxy putty to be mixing up all at once.  It turned out to be just about enough for one quadrant of the leg." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_poly_putty_rolling.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_poly_putty_rolling_thumb.jpeg" title="Another illustration of the technique - rolling out epoxy putty.  The pieces I applied to the legs were much larger." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_7.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_7_thumb.jpeg" title="One sheet of epoxy putty, rolled out and laid over most of one quadrant of the leg." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_8.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_8_thumb.jpeg" title="The second quadrant of the leg." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_9.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_9_thumb.jpeg" title="Comparison with the 1:144 Rick Dom II leg after completing all four quadrants." /></a><a href="model-data/1_60_Dom/20120313_1_60_Dom_leg_10.jpeg"><img src="model-data/1_60_Dom/20120313_1_60_Dom_leg_10_thumb.jpeg" title="Front-view comparison with Glorious Series Rick Dom leg.  The new part has much more pronounced curves and more noticeable asymmetry." /></a></p>
<p>So that&#8217;s it so far. The project&#8217;s in a somewhat awkward stage since the Dom is wearing a bunch of Zwei parts but most of the kit is still quite stock.  That&#8217;s never a good effect in my opinion. The hands in particular are a problem: the Zwei has smaller hands, so the kit-stock hands dwarf the new forearms and mess up the overall look. All these things will be remedied sooner or later.</p>
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		<title>BUFF with a Panzerfaust</title>
		<link>http://scope-eye.net/?p=767</link>
		<comments>http://scope-eye.net/?p=767#comments</comments>
		<pubDate>Wed, 18 Jan 2012 12:58:34 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[1:60 Dom]]></category>
		<category><![CDATA[scratchbuilding]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=767</guid>
		<description><![CDATA[A while back I won a set of Perfect Grade kits in the Gundam.info kit giveaway&#8230; That was very cool. But the prizes really weren&#8217;t my style. In descending order of desirability they were PG Astray Red Frame, PG 00 Raiser, PG Wing Zero Custom, and PG Strike Freedom&#8230; Ah, yes, Strike Freedom. You know, [...]]]></description>
			<content:encoded><![CDATA[<p>A while back I won a set of Perfect Grade kits in the Gundam.info kit giveaway&#8230;  That was very cool.  But the prizes really weren&#8217;t my style.  In descending order of desirability they were PG Astray Red Frame, PG 00 Raiser, PG Wing Zero Custom, and PG Strike Freedom&#8230;  Ah, yes, Strike Freedom.  You know, it&#8217;s quite an accomplishment, making Freedom Gundam look tasteful by comparison&#8230;<br />
Anyway, since the prizes weren&#8217;t my cup of tea I decided to trade &#8216;em off.  Fortunately I found someone with a pretty good collection of stuff to offer who was willing to make a trade. Even though I was getting rid of the Perfect Grades, I felt like I still wanted to honor the spirit of the original prize by getting some unreasonably large, terribly overpriced, but fun Gundam kits.  So I got this beastie: The HY2M &#8220;Glorious Series&#8221; Rick Dom.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_overview.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_overview_thumb.jpeg" title="Big Ugly Fat Fucker...  Oh, and did I mention he has a giant Panzerfaust?" /></a><br />
I probably would never have bought this kit &#8211; It struck me as really expensive for what you get.  In terms of construction, it&#8217;s kind of like a big High Grade with a lighting gimmick, but it&#8217;s priced like a Perfect Grade.  Most likely I never would have given this kit a shot if I hadn&#8217;t gotten it in trade.  But having built it up, I&#8217;ve developed an appreciation for it.  It&#8217;s not my first 1:60 Gundam kit (I have a PG Zaku assembled) &#8211; but the large scale combined with the bulk of the Dom makes it a really impressive piece.  So I&#8217;m really looking forward to building this guy up and I&#8217;ve even given some thought to buying another HY2M &#8220;Glorious Series&#8221; kit (either another Dom or the Gouf) in the future.<br />
<span id="more-767"></span><br />
I&#8217;ve decided to start things off by arming him up a bit.  The kit included the giant bazooka (and it is freakin&#8217; huge&#8230;) and the heat saber, but I thought he&#8217;d look good toting a few Sturmfausts around. One of the option sets for the PG Zaku includes a couple Sturmfausts &#8211; but I don&#8217;t have that set, and don&#8217;t know where to get it, so I spent a few hours tonight scratch-building one. (I wanted it to look like the ones in 0080 anyway, so the PG weapon set Sturmfaust wouldn&#8217;t have been a great choice anyway&#8230;)  The design of the weapon is really simple, so I didn&#8217;t expect it to take long.<br />
I started with a little survey of the Sturmfausts in my collection, sticking to One Year War types and mostly in 1:100.  I needed something to take measurements from and scale up to produce the 1:60 scale version.  The Zaku F2 and MG Zaku v1.0 Sturmfausts are almost identical, following a slightly different design from the ones in Gundam 0080.  The MG Kampfer one is kind of cheaply built, with hollowed-out areas all over the place and a really thin stick.  The HGUC Rick Dom II one is pretty similar to the Kampfer one, but (accounting for scale) a thicker stick and slightly different proportions for the warhead.  All of them pointed to a stick about 120mm long and 6-7mm diameter, with a warhead around 25mm long.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_comparison.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_comparison_thumb.jpeg" title="Sturmfausts from top to bottom: MG Zaku, MG Zaku F2, MG Kampfer, and HGUC Rick Dom II." /></a><br />
With some basic measurements in hand, I started building. I used brass tubing to create the handle: using the pipe cutter to cut lengths of tubing and rings to form ridges, and telescoping different sized together made this part easy.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_handle.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_handle_thumb.jpeg" title="HGUC Rick Dom II and MG Kampfer Sturmfausts next to the Sturmfaust stick I built from brass tubing." /></a><br />
Next up was the warhead.  I took a few measurements, eyeballed the rest, and sketched it out on graph paper.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_design.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_design_thumb.jpeg" title="Design for the 1:60 Sturmfaust warhead, with the stick included to get an idea of the final effect. G30 Gundam is there for size comparison, in case you don't read metric graph paper." /></a><br />
When I was satisfied with the warhead design, I folded the paper along a line representing the edge of the metal tube that was going to run through the part &#8211; then I transferred the design to sheet styrene by poking through the paper with a knife.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_1.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_1_thumb.jpeg" title="Warhead cross-section design transferred to styrene, in preparation for making the actual part." /></a><br />
Next I cut out the pattern from the sheet, leaving a negative cross-section. I super-glued this to a piece of brass tubing (CA accelerator is super-valuable for jobs like this&#8230;) to set up a rig I could use to turn the template around the part&#8217;s axis.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_2.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_2_thumb.jpeg" title="The assembled turning rig for creating the warhead.  One of those pieces of tubing is going to be embedded in the final part." /></a><br />
From there on it was a matter of applying polyester putty and turning it around in the template to generate the correct shape.  The part looks like just a glob in the first few iterations of the process, but after three or four applications, the part starts to take its proper shape.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_3.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_3_thumb.jpeg" title="The first pass is good for little more than building up some bulk..." /></a><a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_4.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_4_thumb.jpeg" title="In the second pass we get a little of the rough shape." /></a><br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_5.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_5_thumb.jpeg" title="Third application of Bondo - we get a few bona fide details but still a big mess." /></a><a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_6.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_6_thumb.jpeg" title="On the fourth application of Bondo, the surface looks awful but the final shape is really becoming apparent." /></a><br />
After four applications of Bondo and one application of my really old tube of Mori Mori, I decided to try a new type I recently bought, &#8220;Mode Putty&#8221;.  It&#8217;s often useful to use cheap brands of poly putty (like Bondo) for the early stages of this process, because the early stages are mostly just about adding bulk &#8211; but toward the end when you want a smoother surface, it&#8217;s usually better to use a special hobby type.  I did two applications of Mode putty and then assembled the mostly-complete Sturmfaust and posed the Dom with it.<br />
<a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_7.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_7_thumb.jpeg" title="First application of Mode. There's only so far you can go with this technique - usually I wind up smoothing the final part by turning it in a Dremel and sanding it." /></a><a href="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_8.jpeg"><img src="model-data/1_60_Dom/20120118_1_60_Dom_sturmfaust_warhead_8_thumb.jpeg" title="Second application of Mode - it made a little bit of difference but not much. So I think that's it for poly putty." /></a><br />
Beyond that, there&#8217;s only a few details I have to add &#8211; plug up the front end of the warhead, add a few recessed details here and there, and there&#8217;s a flip-up sight and activation switch that should be on one side of the forward end of the tube. I may also plug up the back end of the tube &#8211; I&#8217;m not really sure. When the Sturmfaust is done I plan to cast up some copies, so both my HY2M Dom and PG Zaku will have one more weapon in their respective arsenals.</p>
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		<title>The First Zaku</title>
		<link>http://scope-eye.net/?p=760</link>
		<comments>http://scope-eye.net/?p=760#comments</comments>
		<pubDate>Thu, 06 Oct 2011 09:26:01 +0000</pubDate>
		<dc:creator>tetsujin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[144 Zaku Project]]></category>
		<category><![CDATA[First Zaku]]></category>
		<category><![CDATA[旧キット]]></category>

		<guid isPermaLink="false">http://scope-eye.net/?p=760</guid>
		<description><![CDATA[A while back I saw a video on Youtube that really inspired me: it was a slideshow (set to The Village People&#8217;s &#8220;Macho Man&#8221;) of a build-up of the original 1:144 Zaku kit from 1980. The end result was a pretty funky-looking Zaku, and an interesting direction taken with a kit that can be hard [...]]]></description>
			<content:encoded><![CDATA[<p>A while back I saw a video on Youtube that really inspired me: it was a slideshow (set to The Village People&#8217;s &#8220;Macho Man&#8221;) of a build-up of the original 1:144 Zaku kit from 1980. The end result was a pretty funky-looking Zaku, and an interesting direction taken with a kit that can be hard to love.<br />
<a href='http://www.youtube.com/watch?v=nbhv02CCZUU'>Zaku Plamo PV by avudabi</a><br />
The build inspired me, and so I decided to do one of my own.  I&#8217;m not following avudabi&#8217;s build exactly, but I&#8217;m taking a lot of cues from it.<br />
<a href="/model-data/first_zaku/first_zaku_20111006_overview_1.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_overview_1_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_overview_2.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_overview_2_thumb.jpeg" /></a><br />
<span id="more-760"></span></p>
<p>I think not a lot of Gundam fans appreciate this kit. It was the very first Zaku kit, released in 1980, shortly after the Gundam kits. It&#8217;s got kind of an awkward look, in my opinion &#8211; the broad, untapered chest right over the &#8220;tight miniskirt&#8221;, the fat head and kind of cheap-looking spike armor, the massive arms with tiny wrists&#8230; It&#8217;s got some appeal because of its similarity to the anime look, but I don&#8217;t think it pulls it off particularly well. However, one thing that&#8217;s pretty unique about the kit is the shape of the lower leg. It&#8217;s probably got the least bulky lower leg of any Zaku kit. The legs of almost all Zaku kits from the MSV line onward are massive by comparison. Even the legs of the 1:100 Zaku are a little bit bulkier due to asymmetry. But the 1:144 Zaku has sleek, symmetrical lower legs &#8211; fairly skinny (for a Zaku) but also kind of stumpy-looking &#8211; a look very typical of the anime. I think it could be fun to do a true straight build of this kit, but at present I&#8217;m more interested in tweaking it, trying to improve its look without changing it too much.</p>
<h3>Leg Work</h3>
<p>Much of my work on the legs follows avudabi&#8217;s example. The feet were made a couple millimeter narrower and shorter so they wouldn&#8217;t overwhelm the lower legs so much. The upper leg was made a couple millimeters wider (but not thicker, front-to-back, as in avudabi&#8217;s build). I want my build to be suitable for animation, so I also added a polycap joint system in the ankles, knees, and hips. The knee joints were parts that I created and recast in resin.<br />
<a href="/model-data/first_zaku/first_zaku_20111006_leg_1.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_leg_1_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_leg_2.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_leg_2_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_leg_3.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_leg_3_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_leg_4.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_leg_4_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_leg_5.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_leg_5_thumb.jpeg" /></a></p>
<h3>Chest Work</h3>
<p>As in avudabi&#8217;s build I tapered the chest, to make it narrower at the top. This is often a good effect on older kits: taking the axis of the shoulder pegs off the horizontal axis can be a nice improvement. However, the broad-chested look of the kit is also very typical of the anime, so I had considered possibly keeping it. I may do that on another build&#8230;  For this one I felt it&#8217;d be better to go with the taper. I tried to keep the change fairly minor: I don&#8217;t really want it to be too overt of a change.<br />
<a href="/model-data/first_zaku/first_zaku_20111006_chest_1.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_chest_1_thumb.jpeg" /></a><a href="/model-data/first_zaku/first_zaku_20111006_chest_2.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_chest_2_thumb.jpeg" /></a></p>
<h3>Head Work</h3>
<p>Avudabi&#8217;s build took a totally different direction with the head than mine is: in his, the eye visor was made taller in front, like he was giving it a force-perspective effect of looking up at the underside of the top edge of the visor when you&#8217;re seeing it straight-on&#8230; Or like the Zaku is just really worried. I decided instead to get rid of an aspect of the look of the head that was bothering me. The head on this kit is, discounting the snout, about as wide as it is long. It has a somewhat circular footprint, as opposed to the more egg-shaped footprint of more recent Zaku heads. From the front I feel like the face overwhelms the snout, so I took somewhere between 1-2mm of width out of the head to see the effect. I think it worked out rather well.<br />
<a href="/model-data/first_zaku/first_zaku_20111006_head_1.jpeg"><img src="/model-data/first_zaku/first_zaku_20111006_head_1_thumb.jpeg" /></a></p>
<p>I&#8217;ve also been working on the skirt armors: with the added width of the legs, and the fact that I want the legs to be able to move, the hips had to be a fair bit wider. The skirts were also widened in avudabi&#8217;s build but for more purely aesthetic reasons, I think. Since I&#8217;m going for mobility here, I needed to make the skirts movable, which also means I had to add some structural support: in the kit, the skirt armors are the only think that connects the chest to the hips.</p>
<p>One of the frustrating things I&#8217;ve experienced working with this kit is breakage. Parts crack, it happens a lot actually. I think the parts are just a bit thin in places or something. I&#8217;ve found super glue to be very valuable in dealing with this problem.</p>
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