* ...allows user to toggle cheating options on/off.
*
*/
-static bool hot_key_debugging (void)
+static bool hot_key_debugging(void)
{
-
- print_string ("Debugging options\n");
-
- f_setup.attribute_assignment = read_yes_or_no ("Watch attribute assignment");
- f_setup.attribute_testing = read_yes_or_no ("Watch attribute testing");
-
- f_setup.object_movement = read_yes_or_no ("Watch object movement");
- f_setup.object_locating = read_yes_or_no ("Watch object locating");
-
- return FALSE;
-
-}/* hot_key_debugging */
+ print_string ("Debugging options\n");
+ f_setup.attribute_assignment = read_yes_or_no("Watch attribute assignment");
+ f_setup.attribute_testing = read_yes_or_no("Watch attribute testing");
+ f_setup.object_movement = read_yes_or_no("Watch object movement");
+ f_setup.object_locating = read_yes_or_no("Watch object locating");
+ return FALSE;
+} /* hot_key_debugging */
/*
* ...displays a list of all hot keys.
*
*/
-static bool hot_key_help (void) {
-
- print_string ("Help\n");
-
- print_string (
- "\n"
- "Alt-D debugging options\n"
- "Alt-H help\n"
- "Alt-N new game\n"
- "Alt-P playback on\n"
- "Alt-R recording on/off\n"
- "Alt-S seed random numbers\n"
- "Alt-U undo one turn\n"
- "Alt-X exit game\n");
-
- return FALSE;
-
-}/* hot_key_help */
+static bool hot_key_help(void)
+{
+ print_string ("Help\n");
+ print_string (
+ "\n"
+ "Alt-D debugging options\n"
+ "Alt-H help\n"
+ "Alt-N new game\n"
+ "Alt-P playback on\n"
+ "Alt-R recording on/off\n"
+ "Alt-S seed random numbers\n"
+ "Alt-U undo one turn\n"
+ "Alt-X exit game\n");
+ return FALSE;
+} /* hot_key_help */
/*
* ...allows user to turn playback on.
*
*/
-static bool hot_key_playback (void)
+static bool hot_key_playback(void)
{
- print_string ("Playback on\n");
-
- if (!istream_replay)
- replay_open ();
-
- return FALSE;
-
-}/* hot_key_playback */
+ print_string ("Playback on\n");
+ if (!istream_replay)
+ replay_open ();
+ return FALSE;
+} /* hot_key_playback */
/*
* ...allows user to turn recording on/off.
*
*/
-static bool hot_key_recording (void)
+static bool hot_key_recording(void)
{
-
- if (istream_replay) {
- print_string ("Playback off\n");
- replay_close ();
- } else if (ostream_record) {
- print_string ("Recording off\n");
- record_close ();
- } else {
- print_string ("Recording on\n");
- record_open ();
- }
-
- return FALSE;
-
-}/* hot_key_recording */
+ if (istream_replay) {
+ print_string("Playback off\n");
+ replay_close();
+ } else if (ostream_record) {
+ print_string("Recording off\n");
+ record_close();
+ } else {
+ print_string("Recording on\n");
+ record_open();
+ }
+ return FALSE;
+} /* hot_key_recording */
/*
* ...allows user to seed the random number seed.
*
*/
-static bool hot_key_seed (void)
+static bool hot_key_seed(void)
{
-
- print_string ("Seed random numbers\n");
-
- print_string ("Enter seed value (or return to randomize): ");
- seed_random (read_number ());
-
- return FALSE;
-
-}/* hot_key_seed */
+ print_string("Seed random numbers\n");
+ print_string("Enter seed value (or return to randomize): ");
+ seed_random(read_number ());
+ return FALSE;
+} /* hot_key_seed */
/*
* ...allows user to undo the previous turn.
*
*/
-static bool hot_key_undo (void)
+static bool hot_key_undo(void)
{
+ print_string("Undo one turn\n");
+ if (restore_undo()) {
+ if (h_version >= V5) { /* for V5+ games we must */
+ store(2); /* store 2 (for success) */
+ return TRUE; /* and abort the input */
+ }
- print_string ("Undo one turn\n");
-
- if (restore_undo ()) {
-
- if (h_version >= V5) { /* for V5+ games we must */
- store (2); /* store 2 (for success) */
- return TRUE; /* and abort the input */
- }
-
- if (h_version <= V3) { /* for V3- games we must */
- z_show_status (); /* draw the status line */
- return FALSE; /* and continue input */
- }
+ if (h_version <= V3) { /* for V3- games we must */
+ z_show_status(); /* draw the status line */
+ return FALSE; /* and continue input */
+ }
+ } else
+ print_string("No more undo information available.\n");
- } else print_string ("No more undo information available.\n");
-
- return FALSE;
-
-}/* hot_key_undo */
+ return FALSE;
+} /* hot_key_undo */
/*
* ...allows user to start a new game.
*
*/
-static bool hot_key_restart (void)
+static bool hot_key_restart(void)
{
- print_string ("New game\n");
-
- if (read_yes_or_no ("Do you wish to restart")) {
-
- z_restart ();
- return TRUE;
-
- } else return FALSE;
-
-}/* hot_key_restart */
+ print_string("New game\n");
+ if (read_yes_or_no("Do you wish to restart")) {
+ z_restart();
+ return TRUE;
+ } else
+ return FALSE;
+} /* hot_key_restart */
/*
* ...allows user to exit the game.
*
*/
-static bool hot_key_quit (void)
+static bool hot_key_quit(void)
{
-
- print_string ("Exit game\n");
-
- if (read_yes_or_no ("Do you wish to quit")) {
-
- z_quit ();
- return TRUE;
-
- } else return FALSE;
-
-}/* hot_key_quit */
+ print_string("Exit game\n");
+ if (read_yes_or_no("Do you wish to quit")) {
+ z_quit();
+ return TRUE;
+ } else
+ return FALSE;
+} /* hot_key_quit */
/*
* true to abort the current input action.
*
*/
-bool handle_hot_key (zchar key)
+bool handle_hot_key(zchar key)
{
- if (cwin == 0) {
-
- bool aborting;
-
- aborting = FALSE;
-
- print_string ("\nHot key -- ");
-
- switch (key) {
- case ZC_HKEY_RECORD: aborting = hot_key_recording (); break;
- case ZC_HKEY_PLAYBACK: aborting = hot_key_playback (); break;
- case ZC_HKEY_SEED: aborting = hot_key_seed (); break;
- case ZC_HKEY_UNDO: aborting = hot_key_undo (); break;
- case ZC_HKEY_RESTART: aborting = hot_key_restart (); break;
- case ZC_HKEY_QUIT: aborting = hot_key_quit (); break;
- case ZC_HKEY_DEBUG: aborting = hot_key_debugging (); break;
- case ZC_HKEY_HELP: aborting = hot_key_help (); break;
+ if (cwin == 0) {
+ bool aborting;
+ aborting = FALSE;
+
+ print_string ("\nHot key -- ");
+
+ switch (key) {
+ case ZC_HKEY_RECORD: aborting = hot_key_recording(); break;
+ case ZC_HKEY_PLAYBACK: aborting = hot_key_playback(); break;
+ case ZC_HKEY_SEED: aborting = hot_key_seed(); break;
+ case ZC_HKEY_UNDO: aborting = hot_key_undo(); break;
+ case ZC_HKEY_RESTART: aborting = hot_key_restart(); break;
+ case ZC_HKEY_QUIT: aborting = hot_key_quit(); break;
+ case ZC_HKEY_DEBUG: aborting = hot_key_debugging(); break;
+ case ZC_HKEY_HELP: aborting = hot_key_help(); break;
+ }
+
+ if (aborting)
+ return TRUE;
+
+ print_string ("\nContinue input...\n");
}
-
- if (aborting)
- return TRUE;
-
- print_string ("\nContinue input...\n");
-
- }
-
- return FALSE;
-
-}/* handle_hot_key */
+ return FALSE;
+} /* handle_hot_key */