if (z_header.version == V3)
z_header.flags &= ~OLD_SOUND_FLAG;
#else
- if ((z_header.version >= 5) && (z_header.flags & SOUND_FLAG))
+ if ((z_header.version >= V5) && (z_header.flags & SOUND_FLAG))
z_header.flags |= SOUND_FLAG;
- if ((z_header.version == 3) && (z_header.flags & OLD_SOUND_FLAG))
+ if ((z_header.version == V3) && (z_header.flags & OLD_SOUND_FLAG))
z_header.flags |= OLD_SOUND_FLAG;
- if ((z_header.version == 6) && (f_setup.sound != 0))
+ if ((z_header.version == V6) && (f_setup.sound != 0))
z_header.config |= CONFIG_SOUND;
#endif
/* Use the ms-dos interpreter number for v6, because that's the
* kind of graphics files we understand. Otherwise, use DEC. */
if (f_setup.interpreter_number == INTERP_DEFAULT)
- z_header.interpreter_number = z_header.version == 6 ? INTERP_MSDOS : INTERP_DEC_20;
+ z_header.interpreter_number = z_header.version == V6 ? INTERP_MSDOS : INTERP_DEC_20;
else
z_header.interpreter_number = f_setup.interpreter_number;
* requests them by specifying a foreground or background.
*/
u_setup.color_enabled = (has_colors() && !u_setup.disable_color
- && (((z_header.version >= 5) && (z_header.flags & COLOUR_FLAG))
+ && (((z_header.version >= V5) && (z_header.flags & COLOUR_FLAG))
|| (u_setup.foreground_color != -1)
|| (u_setup.background_color != -1)));