Need to include sf_frotz.h before system headers for MACOS build
* really be put somewhere so that they can be shared. For now, this.
*/
+#include "../common/frotz.h"
+
#include <stddef.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "../blorb/blorb.h"
-#include "../common/frotz.h"
#include "generic.h"
FILE *blorb_fp;
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "sf_frotz.h"
-
// font handling
/*
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ft2build.h>
#include FT_FREETYPE_H
-#include "sf_frotz.h"
-
/////////////////////////////////////////////////////////////////
static char * sf_searchfile( char *fn, int fnlen, char *buf, char *paths)
+#include "sf_frotz.h"
+
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "sf_frotz.h"
-
#include <math.h>
#include "png.h"
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define STATIC static
-#include "sf_frotz.h"
-
typedef struct {
void *left, *right;
char *value;
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
-#include "sf_frotz.h"
#include "../blorb/blorb.h"
#include "../blorb/blorblow.h"
+#include "sf_frotz.h"
+
#include <stdarg.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
-#include "sf_frotz.h"
#include "../blorb/blorblow.h"
#include <SDL.h>
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <io.h>
#endif
-#include "sf_frotz.h"
-
f_setup_t f_setup;
typedef void (*CLEANFUNC)();
+#include "sf_frotz.h"
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "generic.h"
-#include "sf_frotz.h"
-
static char banner[256];
static int isfullscreen;
static ulong *sbuffer = NULL;