+++ /dev/null
-I heartily encourage people to create packages to make it easier for less
-computer-savvy people to use Frotz. However, I do have a few rules on
-this.
-
-1. Email me if you wish to put Unix Frotz into something like a .deb,
- .rpm, Slackware package, the NetBSD pkgsrc tree, FreeBSD's ports
- tree, or anything like that. When you do so I can note that on the
- Unix Frotz webpage at http://www.cs.csubak.edu/~dgriffi/proj/frotz.
-
-2. DO NOT have auto-install programs or scripts grab files from that
- page. The Interactive Fiction Archive at http://www.ifarchive.org
- has mirrors around the world for that sort of thing.
-
-3. If you distribute a patched version, SEND ME THE PATCHES. If you
- don't tell me what bugs you've found and fixed, I can't very well fix
- those bugs in the main codebase for all the other users of Frotz.
- Patches that simply change around options in the Makefile obviously
- don't apply.
-
INSTALL How to build and install Frotz.
Makefile The Makefile (the INSTALL file tells you about this).
Makefile.tc Makefile for building Frotz for DOS.
-PACKAGING Putting Frotz into a binary package or port tree.
PORTING Notes about porting Frotz to new machines and operating systems.
README An overview of Frotz.
README.1st This file.
-SPEECH Notes about speech synthesis and voice-recognition in Frotz.
TODO Stuff to do in no particular order.
-frotz.lsm An LSM file for Frotz.
doc/ Manpages and sample config files.
src/ Source code to Frotz.
+++ /dev/null
-===============================================
------------------------------------------------
-| Speech synthesis and recognition in Frotz |
------------------------------------------------
-===============================================
-
-This is highly-experimental code being commissioned by a presently
-undisclosed party. When complete, Frotz (at least for Linux and NetBSD)
-will speak its output and accept voice for input. The libraries being
-used to do this are Flite and Sphinx2. Public release in any meaningful
-way is on hold until the project is complete and I have been paid. In
-case you're wondering, this voice-enabled version of Frotz will appear
-as another make target in the Unix Frotz tarball.
-
-
-Flite (http://cmuflite.org/) is a small run-time speech synthesis engine
-created by Carnegie Mellon University around 1999. It's intended as a
-lightweight substitute for University of Edinburgh's Festival Speech
-Synthesis System and CMU's Festbox project. Flite is somewhat based on
-Festival, but requires neither of those systems to compile and run. At
-first I wanted to use Festival for voice output, but this quickly became
-impractical for various reasons (like the fact it only outputs to NAS).
-
-
-Sphinx2 (http://www.speech.cs.cmu.edu/sphinx/) is also from Carnagie
-Mellon. It is unique among voice-recognition schemes with which most
-people are familiar in that it doesn't need to be trained. That's
-right. Joe Blow can walk in off the street, talk to a program using
-Sphinx, and be understood. The tradeoff is that the programmer must
-know beforehand what words are to be recognized. This makes it
-difficult, if not impossible for voice-input to be used for arbitrary
-games. The game's dictionary must be parsed and a pronunciation guide
-made. This must be done manually because of the way the Z-machine
-recognizes words. Because it only cares about the first six letters, a
-real person must check for words longer than six letters, figure out
-what the rest of the letters are, and how the words should be
-pronounced. This is the core of the problem of supporting arbitrary
-games. A computer cannot "know" what a story is about in order to guess
-what the remaining letters are.
-
-You've probably encountered programs that do voice recognition like
-Sphinx does without realizing it. The most common example I can think
-of is how many locales handle collect calls. You get a phone call and
-an obviously recorded voice says something like the following:
-
- You have a collect call from <caller speaks name>.
- To accept the charges, please say "yes".
-
-That program is expecting to hear "yes" and is configured with several
-ways that "yes" might be constructed. For good measure, "yeah", "yep",
-"yup", "uh-huh", "alright", "okay", and other affirmatives are probably
-programmed in there too. I don't know. I haven't checked.