+++ /dev/null
-Finish porting Frotz to the PDP-10 line of mainframe computers. Dumb
-works. Full-screen support needed.
-
-Rework the screen buffer to allow the rows and columns to be changed on
-the fly.
-
-Redo how the core and interfaces use the f_setup structure. Failure to
-do this properly led to a segfault when dumb frotz saves a game.
-Look at using a memset() or calloc() there.
-
-Rework os_process_arguments() in src/curses/ux_init.c to make Frotz more
-convenient to use as a BBS door or MUD module.
-
-Add mouse support through. Not sure how useful this would be, but
-someone did ask.
-
-Remove debug options from command line. They should be set through the
-hotkey menu instead
-
-Hotkey menu needs work.
-
-Blink the screen instead of ringing the bell when in quiet mode.
-
-Add zlib support to allow Frotz to read gzipped story files.
-
-Add support for debug verbs (teleport, pilfer, bamf, (frotz|futz|lumen),
-tail, travis, lummox, systolic, lingo, spiel, rooms, items, omap,
-embezzle). I really like the Rezrov's cheat functions.
-
-Give the hotmenu a full ncurses-based interface. This would allow MUCH
-more flexibility in configuring Frotz.
-
-More sensible handling of saves, transcripts, and game files.
-
-Curses menu to select desired game. Current working code heavily
-borrowed from Alan Shutko's <ats@hubert.wustl.edu> "int-fiction"
-frontend program.
-
-An X11 graphical interface using GTK widgets (thus allowing V6 full support).
-
-Cocoa support for OSX.