-Summary of changes between Frotz 2.44 and Frotz 2.45:
+Summary of changes between Frotz 2.44 and Frotz 2.50:
=====================================================
-Frotz 2.45 was released on ????
+Frotz 2.50 was released on ????
NEW FEATURES
- Fixed problem with unnecessary newlines with input timeouts.
+- Allow fontdir in .sfrotzrc to work relative to user's home directory.
+
Summary of changes between Frotz 2.43 and Frotz 2.44:
=====================================================
export CURSES_SOUND_LDFLAGS
NAME = frotz
-VERSION = 2.50b1
+VERSION = 2.50b2
# If we're working from git, we have access to proper variables. If
BINNAME = frotz.exe\r
LIBRARY = frotz.lib\r
\r
-VERSION = "2.50b1"\r
+VERSION = "2.50b2"\r
\r
VER = -DVERSION=$(VERSION)\r
\r
-FROTZ V2.50b1 - An interpreter for all Infocom and other Z-machine games.
+FROTZ V2.50b2 - An interpreter for all Infocom and other Z-machine games.
Complies with standard 1.0 of Graham Nelson's specification.
Originally written by Stefan Jokisch in 1995-1997.
-# FROTZ V2.50b1
+# FROTZ V2.50b2
An interpreter for all Infocom and other Z-machine games.
Complies with standard 1.0 of Graham Nelson's specification.
.\" -*- nroff -*-
-.TH DFROTZ 6 2.50b1
+.TH DFROTZ 6 2.50b2
.SH NAME
dfrotz \- interpreter for Infocom and other Z-Machine games (dumb interface)
.\" -*- nroff -*-
-.TH FROTZ 6 2.50b1
+.TH FROTZ 6 2.50b2
.SH NAME
frotz \- interpreter for Infocom and other Z-Machine games
.\" -*- nroff -*-
-.TH SFROTZ 6 2.50b1
+.TH SFROTZ 6 2.50b2
.SH NAME
sfrotz \- interpreter for Infocom and other Z-Machine games (SDL interface)