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Roll back thread crap. Trying another angle for a while.
author
David Griffith
<dave@661.org>
Fri, 10 Apr 2015 09:12:44 +0000
(
02:12
-0700)
committer
David Griffith
<dave@661.org>
Fri, 10 Apr 2015 09:12:44 +0000
(
02:12
-0700)
src/curses/ux_audio.c
patch
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diff --git
a/src/curses/ux_audio.c
b/src/curses/ux_audio.c
index b3b1571ee975819b6b23ded6450858de2d22af32..77a7a4be44105c598fbce95abb2e477a54eb554b 100644
(file)
--- a/
src/curses/ux_audio.c
+++ b/
src/curses/ux_audio.c
@@
-173,9
+173,8
@@
void os_start_sample (int number, int volume, int repeats, zword eos)
myeffect.repeats = repeats;
if (blorb_map->chunks[resource.chunknum].type == bb_make_id('F','O','R','M')) {
-// playaiff(myeffect);
- pthread_create(&playaiff_id, NULL, (void *) paiff, (void *) &myeffect);
-// pthread_join(playaiff_id, NULL);
+ playaiff(myeffect);
+
} else if (blorb_map->chunks[resource.chunknum].type == bb_make_id('M','O','D',' ')) {
playmod(myeffect);