--- /dev/null
+===========================================================================
+---------------------------------------------------------------------------
+| READ THIS FILE ALL THE WAY THROUGH BEFORE ATTEMPTING TO INSTALL FROTZ |
+---------------------------------------------------------------------------
+===========================================================================
+
+Frotz was originally written specifically for MS/PC DOS. When it began
+to be ported to other machines and operating systems, the DOS port
+lagged behind. This has been fixed to the extent that DOS is capable of
+the new enhancements. For instance, DOS Frotz is now capable of using
+Blorb files to get audio and graphical data. The old Infocom-style
+mechanism of doing this has been removed. Sound is supported through
+Soundblaster compatible sound cards. Graphic levels from Hercules to
+MCGA are supported.
+
+To compile DOS Frotz, you need the following:
+ * Borland Turbo C++ 3.00. This is the latest version I'm aware
+ of capable of building 16-bit DOS applications.
+ * PC-DOS, MS-DOS, or DR-DOS version 5.0 or higher.
+ FreeDOS works well too.
+
+==============
+Compilation ||
+==============
+
+Turbo C++ is typically installed to C:\tc. Make sure your path contains
+C:\tc\bin. When this is done, type "make". Did Borland's make program
+run? Now type "tcc". If those two commands work, then you should be
+ready to compile.
+
+Somehow get the source tree onto your DOS machine or into a DOS
+emulation environment. If you're using emulation, this should be as
+simple as copying the tree you're in now into the proper directory. For
+real hardware, a floppy disk will do.
+
+To compile, go into the Frotz directory and type "build". That will
+invoke "build.bat", a batch file that simply executes "make -f
+makefile.tc". The reason for this is a bit of syntactic sugar to deal
+with the fact that it is impractical to have one Makefile build both
+Unix and DOS versions. After about a minute, you should have FROTZ.EXE.
+This file is all you need to run Frotz. Put it somewhere in your path
+and go to wherever you keep your Infocom games. Type "frotz zork1.dat"
+or whatever and there you go.
+
+========================
+Hardware Requirements ||
+========================
+
+The exact hardware requirements of DOS Frotz are yet to be determined.
+Please send me reports of what Zcode works and what doesn't.
AUTHORS People who've had a hand in making Frotz what it is.
BUGS A list of known bugs and workarounds (if known).
+build.bat A batch file for building Frotz for PC/MS DOS.
COPYING Full text of the GNU General Public License.
ChangeLog Summary of changes from one version to another.
+DOSBUILD.txt How to build and install Frotz for PC/MS DOS.
DUMB Description of the dumb-interface version of Frotz.
HOW_TO_PLAY How to play Interactive Fiction.
-INSTALL How to install Frotz.
+INSTALL How to build and install Frotz.
Makefile The Makefile (the INSTALL file tells you about this).
+Makefile.tc Makefile for building Frotz for DOS.
PACKAGING Putting Frotz into a binary package or port tree.
PORTING Notes about porting Frotz to new machines and operating systems.
README An overview of Frotz.