case SDLK_KP_7: return ZC_NUMPAD_MIN+7;
case SDLK_KP_8: return ZC_NUMPAD_MIN+8;
case SDLK_KP_9: return ZC_NUMPAD_MIN+9;
- case SDLK_F1: return ZC_FKEY_MIN+0;
- case SDLK_F2: return ZC_FKEY_MIN+1;
- case SDLK_F3: return ZC_FKEY_MIN+2;
- case SDLK_F4: return ZC_FKEY_MIN+3;
- case SDLK_F5: return ZC_FKEY_MIN+4;
- case SDLK_F6: return ZC_FKEY_MIN+5;
- case SDLK_F7: return ZC_FKEY_MIN+6;
- case SDLK_F8: return ZC_FKEY_MIN+7;
- case SDLK_F9: return ZC_FKEY_MIN+8;
- case SDLK_F10: return ZC_FKEY_MIN+9;
- case SDLK_F11: return ZC_FKEY_MIN+10;
- case SDLK_F12: return ZC_FKEY_MIN+11;
+ case SDLK_F1: return ZC_FKEY_F1;
+ case SDLK_F2: return ZC_FKEY_F2;
+ case SDLK_F3: return ZC_FKEY_F3;
+ case SDLK_F4: return ZC_FKEY_F4;
+ case SDLK_F5: return ZC_FKEY_F5;
+ case SDLK_F6: return ZC_FKEY_F6;
+ case SDLK_F7: return ZC_FKEY_F7;
+ case SDLK_F8: return ZC_FKEY_F8;
+ case SDLK_F9: return ZC_FKEY_F9;
+ case SDLK_F10: return ZC_FKEY_F10;
+ case SDLK_F11: return ZC_FKEY_F11;
+ case SDLK_F12: return ZC_FKEY_F12;
}
//XXX Maybe we should just always have text input on.
if (!SDL_IsTextInputActive()) {