static int user_screen_width = 75;
static int user_screen_height = 24;
-static int user_interpreter_number = -1;
static int user_random_seed = -1;
static int user_tandy_bit = 0;
static char *graphics_filename = NULL;
h_screen_rows = user_screen_height;
h_screen_cols = user_screen_width;
- if (user_interpreter_number > 0)
- h_interpreter_number = user_interpreter_number;
+ if (f_setup.interpreter_number > 0)
+ h_interpreter_number = f_setup.interpreter_number;
else {
/* Use ms-dos for v6 (because that's what most people have the
* graphics files for), but don't use it for v5 (or Beyond Zork