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OLD_SOUND_FLAG is valid only for V3 games. For V5+, the game wants to use UNDO.
author
David Griffith
<dave@661.org>
Wed, 19 Jun 2019 08:09:57 +0000
(
01:09
-0700)
committer
David Griffith
<dave@661.org>
Wed, 19 Jun 2019 08:09:57 +0000
(
01:09
-0700)
src/common/sound.c
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diff --git
a/src/common/sound.c
b/src/common/sound.c
index 7c2e65671d5450efac599f81b63ecb1c8c2dc0d8..b1cbf4c247a313bbb1a1d74b49d2aca417de9ad6 100644
(file)
--- a/
src/common/sound.c
+++ b/
src/common/sound.c
@@
-48,7
+48,7
@@
static bool playing = FALSE;
*/
void init_sound (void)
{
- if ((h_flags & SOUND_FLAG) || (h_
flags & OLD_SOUND_FLAG))
{
+ if ((h_flags & SOUND_FLAG) || (h_
version == V3 && (h_flags & OLD_SOUND_FLAG)))
{
f_setup.sound_flag = TRUE;
locked = FALSE;
playing = FALSE;