From: David Griffith Date: Fri, 26 May 2023 00:15:00 +0000 (-0700) Subject: Removed TODO. Not really helpful here. X-Git-Url: https://scope-eye.net/git/?a=commitdiff_plain;h=50bced97a84b565eee2802c8108cf503f7346495;p=liskon_frotz.git Removed TODO. Not really helpful here. --- diff --git a/TODO b/TODO deleted file mode 100644 index 1956eb0..0000000 --- a/TODO +++ /dev/null @@ -1,41 +0,0 @@ -Finish porting Frotz to the PDP-10 line of mainframe computers. Dumb -works. Full-screen support needed. - -Rework the screen buffer to allow the rows and columns to be changed on -the fly. - -Redo how the core and interfaces use the f_setup structure. Failure to -do this properly led to a segfault when dumb frotz saves a game. -Look at using a memset() or calloc() there. - -Rework os_process_arguments() in src/curses/ux_init.c to make Frotz more -convenient to use as a BBS door or MUD module. - -Add mouse support through. Not sure how useful this would be, but -someone did ask. - -Remove debug options from command line. They should be set through the -hotkey menu instead - -Hotkey menu needs work. - -Blink the screen instead of ringing the bell when in quiet mode. - -Add zlib support to allow Frotz to read gzipped story files. - -Add support for debug verbs (teleport, pilfer, bamf, (frotz|futz|lumen), -tail, travis, lummox, systolic, lingo, spiel, rooms, items, omap, -embezzle). I really like the Rezrov's cheat functions. - -Give the hotmenu a full ncurses-based interface. This would allow MUCH -more flexibility in configuring Frotz. - -More sensible handling of saves, transcripts, and game files. - -Curses menu to select desired game. Current working code heavily -borrowed from Alan Shutko's "int-fiction" -frontend program. - -An X11 graphical interface using GTK widgets (thus allowing V6 full support). - -Cocoa support for OSX.