From: David Griffith Date: Wed, 4 Sep 2019 07:30:11 +0000 (-0700) Subject: Update sfrotz manpage to talk about Unicode support. X-Git-Url: https://scope-eye.net/git/?a=commitdiff_plain;h=9fc161d274a965ee4893336b641cd1c1cc6605d8;p=liskon_frotz.git Update sfrotz manpage to talk about Unicode support. --- diff --git a/doc/sfrotz.6 b/doc/sfrotz.6 index ebddf2c..101bf8a 100644 --- a/doc/sfrotz.6 +++ b/doc/sfrotz.6 @@ -411,14 +411,31 @@ not very nice) modifications for the various styles. Even if Truetype fonts are specified in the setup file, Sfrotz can be forced to use the VGA font by the -V command line switch. + +.SH UNICODE +.B Sfrotz +supports Unicode glyphs by way of UTF-8 as long as the fonts loaded +contain the glyphs you need. The default font provided by SDL does not +contain much beyond the Latin alphabet and some diacritical marks. +Inverted punctuation marks as used in Spanish are missing. Two +monospaced fonts known to work well with most commonly-encountered +alphabetic languages are Leggie and FreeMono. They can be found at +https://memleek.org/leggie/ (X11 BDF fonts) and +https://www.gnu.org/software/freefont/ (Truetype fonts). Logographic +glyphs (Kanji and Chinese are not currently supported. + + .SH ENVIRONMENT If the ZCODE_PATH environmental variable is defined, frotz will search that path for game files. If that doesn't exist, INFOCOM_PATH will be searched. -.SH SETUP FILE DESCRIPTION -There are four sections: Interpreter, Display, Fonts, and Resources. +.SH SETUP FILE +On startup, +.B sfrotz +will check $HOME/.sfrotzrc for setup information. The setup file has +four sections: Interpreter, Display, Fonts, and Resources. The .B Interpreter