{"id":60,"date":"2006-01-24T00:00:16","date_gmt":"2006-01-24T05:00:16","guid":{"rendered":"http:\/\/scope-eye.net\/?p=60"},"modified":"2008-09-18T22:48:15","modified_gmt":"2008-09-19T02:48:15","slug":"ortho-leg-4","status":"publish","type":"post","link":"https:\/\/scope-eye.net\/?p=60","title":{"rendered":"Ortho leg #4"},"content":{"rendered":"<p>After creating version 2 of the rough design for the leg, I       created a third and fourth version attempting to correct the       main flaws in the earlier design: the low knee, a few       inconsistencies between the front and side views, and so on.       The third version was an improvement, and gave a nice, hefty       look typical of some of the more curvaceous-looking renditions       of the Zaku Kai, but it wasn&#8217;t quite what I was looking for.  I       took some of its measurements to create the fourth rough design       for the leg.<\/p>\n<p><a title=\"Ortho Leg #4\" href=\"\/model-data\/1_100_Zaku_Kai\/Ortho_leg_4.jpeg\"><img decoding=\"async\" src=\"\/model-data\/1_100_Zaku_Kai\/Ortho_leg_4_thumb.png\" alt=\"Ortho Leg #4\" \/><\/a><br \/>\nKey features of this version of the design:<\/p>\n<ul>\n<li>My first rendering of the outboard side of the leg, first           attempt to describe the particulars of the asymmetry of the           lower leg.<\/li>\n<li>Knee is 2mm higher than in v2<\/li>\n<li>Upper leg narrower, lower leg wider than in v2.<\/li>\n<li>Knee &#8220;crest&#8221; on lower leg less pronounced.<\/li>\n<li>Overall length of entire leg now 4mm shorter.<\/li>\n<li>Boundary between &#8220;pods&#8221; on the sides of the lower leg and           the lower leg itself is now closer to vertical.<\/li>\n<li>Knee joint is now larger, to fill more of the space behind           the kneecap.<\/li>\n<li>Reshaped thruster cover on back of leg to better reflect           how I think it should look in profile.<\/li>\n<\/ul>\n<p>I think it&#8217;s a distinct improvement, though I&#8217;ve not yet       integrated this rendering into a composite yet.<\/p>\n<h3>Plan for Mechanical Action of Knee<\/h3>\n<p><a title=\"Knee bend design\" href=\"\/model-data\/1_100_Zaku_Kai\/Leg_knee_bend_plan.jpeg\"><img decoding=\"async\" src=\"\/model-data\/1_100_Zaku_Kai\/Leg_kneww_bend_plan_thumb.png\" alt=\"Knee bend design\" \/><\/a><br \/>\nBased on the version 4 diagram I created for the leg, I made       this plan for how the knee joint would work.  The Zaku Kai&#8217;s       knee armor moves with the knee joint, and in animation the armor       generally always bridges the gap, no matter how far the leg       bends.  Interestingly, this is something Bandai seems to get       backwards.  Designs which should have this style knee, like the       Kampfer and Zaku F2 wind up instead with the knee-plates       attached to the lower leg.  Designs which should not have this       style knee, like the GP01, Strike Gundam, Gundam Mk. II, etc.,       are getting this as a bonus feature.  Go figure.Given my intention to replicate this style of knee, this design       really only establishes two things.  First, it gives me a real       idea of how far the knee will actually be able to bend based on       the placement of the axes and the shape of the armor.  (About       120-130 degrees, give or take.  And this without compromising       the look of the design by taking notches out of the surrounding       armor or changing angles.)  Second, it establishes a plan for       the shape of the knee armor and for how it will need to pivot       with respect to the surrounding parts in order to stay in       place.  One pivot axis will be mounted on the knee joint itself,       behind the top end of the knee armor.  The other will have to be       mounted somewhere in the lower leg, possibly with some kind of       movable strut attachment.  The plan is a compromise between how       I want the knee to look when straight and how it should look       when bent &#8211; ideally there would be little or no gap when the       knee is bent, but in practice that&#8217;s simply impossible,       especially if I don&#8217;t want the armor part to extend <em>too<\/em> far into the inside of the leg when the knee is straightened.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After creating version 2 of the rough design for the leg, I created a third and fourth version attempting to correct the main flaws in the earlier design: the low knee, a few inconsistencies between the front and side views, and so on. The third version was an improvement, and gave a nice, hefty look [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[8,9],"_links":{"self":[{"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/posts\/60"}],"collection":[{"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/scope-eye.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=60"}],"version-history":[{"count":1,"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/posts\/60\/revisions"}],"predecessor-version":[{"id":173,"href":"https:\/\/scope-eye.net\/index.php?rest_route=\/wp\/v2\/posts\/60\/revisions\/173"}],"wp:attachment":[{"href":"https:\/\/scope-eye.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/scope-eye.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/scope-eye.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}