By tetsujin on 2021-05-14 in Models | 6 Comments
Tags: 3dprinting, Blender, cheating, Zaku Kai
I have a 3D printer that I’ve been building for several years now – For a while I was working on it quite regularly and making all kinds of progress, but at a certain point family obligations started to demand more of my time and so for a period of about 3 years I didn’t […]
By tetsujin on 2017-12-31 in Site News | 0 Comments
Tags: Blender
While working on various projects in the past I’ve created files I thought could be useful to other people: Generally speaking, I’ve shared these on the site simply by uploading them to the directories where I keep my web files. But for ongoing projects it’s more common for me to publish the files only when […]
By tetsujin on 2017-09-15 in Models | 0 Comments
Tags: 1:100 GM Command, Blender
Earlier this year, Bandai released a new model kit of the GM Sniper Ⅱ, a design from Gundam 0080, a late ’80s anime that is practically “holy ground” to me. I was quick to angrily denounce the kit and start work on a CAD model of the 0080 GMs based on the original reference art […]
By tetsujin on 2008-06-13 in Models | 0 Comments
Tags: 1:100 Zaku Kai, Blender
There were a few problems with my first Zaku Kai walk cycle (I’d messed up a keyframe which caused the left leg to intersect the foot during the stride – and additionally the animation had an excess of hip movement) so I did a new one and rendered it properly. It turns out rendering on […]
By tetsujin on 2008-06-02 in Models | 0 Comments
Tags: 1:100 Zaku Kai, Blender
Yesterday I finally tried my hand at animating a walk cycle with the Zaku. This is a bit tough for a few reasons. First off, the Zaku’s lower legs and feet are huge, which makes clearing the ground in the passing pose a bit of trouble. Second, the way the Zaku is modeled, in its […]
By tetsujin on 2008-05-27 in Models | 0 Comments
Tags: 1:100 Zaku Kai, Blender
I recently picked up the book The Essential Blender and have found it very helpful in learning more about the Blender application. With the animation chapter as my guide I produced a simple animation of my Zaku Kai mesh – the robot itself is standing still but the camera spins around it… I know it […]